Recent research has delved into speech enhancement (SE) approaches that leverage audio embeddings from pre-trained models, diverging from time-frequency masking or signal prediction techniques.
This ensures the dynamic motion and strong character consistency; (ii) An Audio Emotion Module (AEM) is introduced to extract and transfer the emotional cues from an emotion reference image to the target generated video, enabling fine-grained and accurate emotion style control; (iii) A Face-Aware Audio Adapter (FAA) is proposed to isolate the audio-driven character with latent-level face mask, enabling independent audio injection via cross-attention for multi-character scenarios.
Survey paper plays a crucial role in scientific research, especially given the rapid growth of research publications.
Recent progress in 3D object generation has greatly improved both the quality and efficiency.
The queries are then executed by a serverless query engine that offers varying prices for different performance service levels (SLAs).
Audio-driven human animation methods, such as talking head and talking body generation, have made remarkable progress in generating synchronized facial movements and appealing visual quality videos.
Generating high-resolution 3D shapes using volumetric representations such as Signed Distance Functions (SDFs) presents substantial computational and memory challenges.
To generate spatial audio from 360-degree video, we propose a novel framework OmniAudio, which leverages self-supervised pre-training using both spatial audio data (in FOA format) and large-scale non-spatial data.
In addition to the dataset, RFUAV provides a baseline preprocessing method and model evaluation tools.
Video generation has made substantial strides with the emergence of deep generative models, especially diffusion-based approaches.