We propose to apply chain rule on the learned gradients, and back-propagate the score of a diffusion model through the Jacobian of a differentiable renderer, which we instantiate to be a voxel radiance field.
In this paper, we present ExtremeBERT, a toolkit for accelerating and customizing BERT pretraining.
In this work, we present Painter, a generalist model which addresses these obstacles with an "image"-centric solution, that is, to redefine the output of core vision tasks as images, and specify task prompts as also images.
In this report, we present a fast and accurate object detection method dubbed DAMO-YOLO, which achieves higher performance than the state-of-the-art YOLO series.
Ranked #29 on Real-Time Object Detection on COCO
In this paper, we present a novel method named MixVoxels to better represent the dynamic scenes with fast training speed and competitive rendering qualities.
MIC significantly improves the state-of-the-art performance across the different recognition tasks for synthetic-to-real, day-to-nighttime, and clear-to-adverse-weather UDA.
Ranked #1 on Domain Adaptation on GTA5 to Cityscapes
As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident.
Approximating radiance fields with volumetric grids is one of promising directions for improving NeRF, represented by methods like Plenoxels and DVGO, which achieve super-fast training convergence and real-time rendering.