no code implementations • 20 Dec 2023 • Abdallah Dib, Luiz Gustavo Hafemann, Emeline Got, Trevor Anderson, Amin Fadaeinejad, Rafael M. O. Cruz, Marc-Andre Carbonneau
We also introduce a new dataset, named FFHQ-UV-Intrinsics, the first public dataset providing intrinsic face attributes at scale (diffuse, specular, ambient occlusion and translucency maps) for a total of 10k subjects.
Ranked #4 on 3D Face Reconstruction on REALY
no code implementations • 15 Mar 2022 • Abdallah Dib, Junghyun Ahn, Cedric Thebault, Philippe-Henri Gosselin, Louis Chevallier
We present a novel face reconstruction method capable of reconstructing detailed face geometry, spatially varying face reflectance from a single monocular image.
1 code implementation • ICCV 2021 • Abdallah Dib, Cedric Thebault, Junghyun Ahn, Philippe-Henri Gosselin, Christian Theobalt, Louis Chevallier
In this paper, we build our work on the aforementioned approaches and propose a new method that greatly improves reconstruction quality and robustness in general scenes.
Ranked #12 on 3D Face Reconstruction on NoW Benchmark
1 code implementation • 13 Mar 2021 • Mallikarjun B R, Ayush Tewari, Abdallah Dib, Tim Weyrich, Bernd Bickel, Hans-Peter Seidel, Hanspeter Pfister, Wojciech Matusik, Louis Chevallier, Mohamed Elgharib, Christian Theobalt
We present an approach for high-quality intuitive editing of the camera viewpoint and scene illumination in a portrait image.
1 code implementation • 13 Jan 2021 • Abdallah Dib, Gaurav Bharaj, Junghyun Ahn, Cédric Thébault, Philippe-Henri Gosselin, Marco Romeo, Louis Chevallier
The proposed method models scene illumination via a novel, parameterized virtual light stage, which in-conjunction with differentiable ray-tracing, introduces a coarse-to-fine optimization formulation for face reconstruction.
no code implementations • 3 Oct 2019 • Abdallah Dib, Gaurav Bharaj, Junghyun Ahn, Cedric Thebault, Philippe-Henri Gosselin, Louis Chevallier
We present a novel strategy to automatically reconstruct 3D faces from monocular images with explicitly disentangled facial geometry (pose, identity and expression), reflectance (diffuse and specular albedo), and self-shadows.