Search Results for author: Adam Hesterberg

Found 3 papers, 2 papers with code

Multidimensional Scaling: Approximation and Complexity

no code implementations23 Sep 2021 Erik Demaine, Adam Hesterberg, Frederic Koehler, Jayson Lynch, John Urschel

In particular, the Kamada-Kawai force-directed graph drawing method is equivalent to MDS and is one of the most popular ways in practice to embed graphs into low dimensions.

1 x 1 Rush Hour with Fixed Blocks is PSPACE-complete

1 code implementation22 Mar 2020 Josh Brunner, Lily Chung, Erik D. Demaine, Dylan Hendrickson, Adam Hesterberg, Adam Suhl, Avi Zeff

Consider $n^2-1$ unit-square blocks in an $n \times n$ square board, where each block is labeled as movable horizontally (only), movable vertically (only), or immovable -- a variation of Rush Hour with only $1 \times 1$ cars and fixed blocks.

Computational Complexity Computational Geometry

Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible

1 code implementation26 Apr 2018 Zachary Abel, Jeffrey Bosboom, Michael Coulombe, Erik D. Demaine, Linus Hamilton, Adam Hesterberg, Justin Kopinsky, Jayson Lynch, Mikhail Rudoy, Clemens Thielen

We analyze the computational complexity of the many types of pencil-and-paper-style puzzles featured in the 2016 puzzle video game The Witness.

Computational Complexity

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