no code implementations • 22 Jul 2016 • Adam James Summerville, James Ryan, Michael Mateas, Noah Wardrip-Fruin
Because we already annotated the symbols in this grammar for the semantic and pragmatic considerations that our game's dialogue manager operates over, we can use the grammatical trace associated with any surface utterance to infer such information.
1 code implementation • 23 Jun 2016 • Adam James Summerville, Sam Snodgrass, Michael Mateas, Santiago Ontañón
Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels.