Search Results for author: Adam James Summerville

Found 2 papers, 1 papers with code

CFGs-2-NLU: Sequence-to-Sequence Learning for Mapping Utterances to Semantics and Pragmatics

no code implementations22 Jul 2016 Adam James Summerville, James Ryan, Michael Mateas, Noah Wardrip-Fruin

Because we already annotated the symbols in this grammar for the semantic and pragmatic considerations that our game's dialogue manager operates over, we can use the grammatical trace associated with any surface utterance to infer such information.

Natural Language Understanding

The VGLC: The Video Game Level Corpus

1 code implementation23 Jun 2016 Adam James Summerville, Sam Snodgrass, Michael Mateas, Santiago Ontañón

Levels are a key component of many different video games, and a large body of work has been produced on how to procedurally generate game levels.

BIG-bench Machine Learning

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