Search Results for author: Adrian Pearce

Found 2 papers, 0 papers with code

Width-based Lookaheads with Learnt Base Policies and Heuristics Over the Atari-2600 Benchmark

no code implementations NeurIPS 2021 Stefan O'Toole, Nir Lipovetzky, Miquel Ramirez, Adrian Pearce

We propose new width-based planning and learning algorithms inspired from a careful analysis of the design decisions made by previous width-based planners.

Atari Games

Social planning for social HRI

no code implementations21 Feb 2016 Liz Sonenberg, Tim Miller, Adrian Pearce, Paolo Felli, Christian Muise, Frank Dignum

Making a computational agent 'social' has implications for how it perceives itself and the environment in which it is situated, including the ability to recognise the behaviours of others.

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