5 code implementations • 28 Nov 2016 • Adriana Romero, Pierre Luc Carrier, Akram Erraqabi, Tristan Sylvain, Alex Auvolat, Etienne Dejoie, Marc-André Legault, Marie-Pierre Dubé, Julie G. Hussin, Yoshua Bengio
It is based on the idea that we can first learn or provide a distributed representation for each input feature (e. g. for each position in the genome where variations are observed), and then learn (with another neural network called the parameter prediction network) how to map a feature's distributed representation to the vector of parameters specific to that feature in the classifier neural network (the weights which link the value of the feature to each of the hidden units).
2 code implementations • 1 Nov 2016 • Gabriel Synnaeve, Nantas Nardelli, Alex Auvolat, Soumith Chintala, Timothée Lacroix, Zeming Lin, Florian Richoux, Nicolas Usunier
We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch.
1 code implementation • 31 Jul 2015 • Alexandre de Brébisson, Étienne Simon, Alex Auvolat, Pascal Vincent, Yoshua Bengio
We describe our first-place solution to the ECML/PKDD discovery challenge on taxi destination prediction.
no code implementations • 21 Jul 2015 • Alex Auvolat, Sarath Chandar, Pascal Vincent, Hugo Larochelle, Yoshua Bengio
Efficient Maximum Inner Product Search (MIPS) is an important task that has a wide applicability in recommendation systems and classification with a large number of classes.