Search Results for author: Alvaro Herrasti

Found 12 papers, 6 papers with code

Ask4Help: Learning to Leverage an Expert for Embodied Tasks

1 code implementation18 Nov 2022 Kunal Pratap Singh, Luca Weihs, Alvaro Herrasti, Jonghyun Choi, Aniruddha Kemhavi, Roozbeh Mottaghi

Embodied AI agents continue to become more capable every year with the advent of new models, environments, and benchmarks, but are still far away from being performant and reliable enough to be deployed in real, user-facing, applications.

ManipulaTHOR: A Framework for Visual Object Manipulation

1 code implementation CVPR 2021 Kiana Ehsani, Winson Han, Alvaro Herrasti, Eli VanderBilt, Luca Weihs, Eric Kolve, Aniruddha Kembhavi, Roozbeh Mottaghi

Object manipulation is an established research domain within the robotics community and poses several challenges including manipulator motion, grasping and long-horizon planning, particularly when dealing with oft-overlooked practical setups involving visually rich and complex scenes, manipulation using mobile agents (as opposed to tabletop manipulation), and generalization to unseen environments and objects.

Object

Learning Flexible Visual Representations via Interactive Gameplay

no code implementations ICLR 2021 Luca Weihs, Aniruddha Kembhavi, Kiana Ehsani, Sarah M Pratt, Winson Han, Alvaro Herrasti, Eric Kolve, Dustin Schwenk, Roozbeh Mottaghi, Ali Farhadi

A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in developing the neural flexibility for creative problem solving, decision making and socialization.

Decision Making Representation Learning

RoboTHOR: An Open Simulation-to-Real Embodied AI Platform

1 code implementation CVPR 2020 Matt Deitke, Winson Han, Alvaro Herrasti, Aniruddha Kembhavi, Eric Kolve, Roozbeh Mottaghi, Jordi Salvador, Dustin Schwenk, Eli VanderBilt, Matthew Wallingford, Luca Weihs, Mark Yatskar, Ali Farhadi

We argue that interactive and embodied visual AI has reached a stage of development similar to visual recognition prior to the advent of these ecosystems.

Learning Generalizable Visual Representations via Interactive Gameplay

no code implementations17 Dec 2019 Luca Weihs, Aniruddha Kembhavi, Kiana Ehsani, Sarah M Pratt, Winson Han, Alvaro Herrasti, Eric Kolve, Dustin Schwenk, Roozbeh Mottaghi, Ali Farhadi

A growing body of research suggests that embodied gameplay, prevalent not just in human cultures but across a variety of animal species including turtles and ravens, is critical in developing the neural flexibility for creative problem solving, decision making, and socialization.

Decision Making Representation Learning

Interactive Visualization for Linguistic Structure

no code implementations EMNLP 2017 Aaron Sarnat, Vidur Joshi, Cristian Petrescu-Prahova, Alvaro Herrasti, Br Stilson, on, Mark Hopkins

We provide a visualization library and web interface for interactively exploring a parse tree or a forest of parses.

Beyond Sentential Semantic Parsing: Tackling the Math SAT with a Cascade of Tree Transducers

no code implementations EMNLP 2017 Mark Hopkins, Cristian Petrescu-Prahova, Roie Levin, Ronan Le Bras, Alvaro Herrasti, Vidur Joshi

We present an approach for answering questions that span multiple sentences and exhibit sophisticated cross-sentence anaphoric phenomena, evaluating on a rich source of such questions {--} the math portion of the Scholastic Aptitude Test (SAT).

coreference-resolution Math +3

Cannot find the paper you are looking for? You can Submit a new open access paper.