Search Results for author: Andrea Zugarini

Found 16 papers, 5 papers with code

Clue-Instruct: Text-Based Clue Generation for Educational Crossword Puzzles

no code implementations9 Apr 2024 Andrea Zugarini, Kamyar Zeinalipour, Surya Sai Kadali, Marco Maggini, Marco Gori, Leonardo Rigutini

By gathering from Wikipedia pages informative content associated with relevant keywords, we use Large Language Models to automatically generate pedagogical clues related to the given input keyword and its context.

Are Compressed Language Models Less Subgroup Robust?

1 code implementation26 Mar 2024 Leonidas Gee, Andrea Zugarini, Novi Quadrianto

To reduce the inference cost of large language models, model compression is increasingly used to create smaller scalable models.

Model Compression

Neural paraphrasing by automatically crawled and aligned sentence pairs

no code implementations16 Feb 2024 Achille Globo, Antonio Trevisi, Andrea Zugarini, Leonardo Rigutini, Marco Maggini, Stefano Melacci

In this paper we present a method for the automatic generation of large aligned corpora, that is based on the assumption that news and blog websites talk about the same events using different narrative styles.

Sentence Text Generation

BUSTER: a "BUSiness Transaction Entity Recognition" dataset

no code implementations15 Feb 2024 Andrea Zugarini, Andrew Zamai, Marco Ernandes, Leonardo Rigutini

Albeit Natural Language Processing has seen major breakthroughs in the last few years, transferring such advances into real-world business cases can be challenging.

Multi-word Tokenization for Sequence Compression

1 code implementation15 Feb 2024 Leonidas Gee, Leonardo Rigutini, Marco Ernandes, Andrea Zugarini

Large Language Models have proven highly successful at modelling a variety of tasks.

The WebCrow French Crossword Solver

no code implementations27 Nov 2023 Giovanni Angelini, Marco Ernandes, Tommaso laquinta, Caroline Stehlé, Fanny Simões, Kamyar Zeinalipour, Andrea Zugarini, Marco Gori

Crossword puzzles are one of the most popular word games, played in different languages all across the world, where riddle style can vary significantly from one country to another.

Knowledge Graphs

An Optimal Control Approach to Learning in SIDARTHE Epidemic model

1 code implementation28 Oct 2020 Andrea Zugarini, Enrico Meloni, Alessandro Betti, Andrea Panizza, Marco Corneli, Marco Gori

We formulate the problem in terms of a functional risk that depends on the learning variables through the solutions of a dynamic system.

Learning in Text Streams: Discovery and Disambiguation of Entity and Relation Instances

no code implementations6 Sep 2019 Marco Maggini, Giuseppe Marra, Stefano Melacci, Andrea Zugarini

We consider a scenario where an artificial agent is reading a stream of text composed of a set of narrations, and it is informed about the identity of some of the individuals that are mentioned in the text portion that is currently being read.

One-Shot Learning Relation

Neural Poetry: Learning to Generate Poems using Syllables

no code implementations23 Aug 2019 Andrea Zugarini, Stefano Melacci, Marco Maggini

Motivated by the recent progresses on machine learning-based models that learn artistic styles, in this paper we focus on the problem of poem generation.

Language Modelling

An Unsupervised Character-Aware Neural Approach to Word and Context Representation Learning

no code implementations19 Jul 2019 Giuseppe Marra, Andrea Zugarini, Stefano Melacci, Marco Maggini

In the last few years, neural networks have been intensively used to develop meaningful distributed representations of words and contexts around them.

Representation Learning

Neural Networks for Beginners. A fast implementation in Matlab, Torch, TensorFlow

1 code implementation10 Mar 2017 Francesco Giannini, Vincenzo Laveglia, Alessandro Rossi, Dario Zanca, Andrea Zugarini

This report provides an introduction to some Machine Learning tools within the most common development environments.

BIG-bench Machine Learning

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