1 code implementation • 26 Dec 2023 • Alexey Skrynnik, Anton Andreychuk, Konstantin Yakovlev, Aleksandr Panov
Our approach utilizes the agent's observations to recreate the intrinsic Markov decision process, which is then used for planning with a tailored for multi-agent tasks version of neural MCTS.
1 code implementation • 2 Oct 2023 • Alexey Skrynnik, Anton Andreychuk, Maria Nesterova, Konstantin Yakovlev, Aleksandr Panov
Multi-agent Pathfinding (MAPF) problem generally asks to find a set of conflict-free paths for a set of agents confined to a graph and is typically solved in a centralized fashion.
no code implementations • 25 Jul 2023 • Yelisey Pitanov, Alexey Skrynnik, Anton Andreychuk, Konstantin Yakovlev, Aleksandr Panov
We investigate how to utilize Monte-Carlo Tree Search (MCTS) to solve the problem.
1 code implementation • 22 Dec 2022 • Daniil Kirilenko, Anton Andreychuk, Aleksandr Panov, Konstantin Yakovlev
To this end, we suggest learning the instance-dependent heuristic proxies that are supposed to notably increase the efficiency of the search.
no code implementations • 20 Sep 2022 • Ilya Ivanashev, Anton Andreychuk, Konstantin Yakovlev
Moreover, anytime variant of CBS does exist that applies Focal Search (FS) to the high-level of CBS - Anytime BCBS.
1 code implementation • PeerJ Computer Science 2022 • Alexey Skrynnik, Anton Andreychuk, Konstantin Yakovlev, Aleksandr Panov
Within planning, an agent constantly re-plans and updates the path based on the history of the observations using a search-based planner.
1 code implementation • 22 Jun 2022 • Alexey Skrynnik, Anton Andreychuk, Konstantin Yakovlev, Aleksandr I. Panov
We introduce POGEMA (https://github. com/AIRI-Institute/pogema) a sandbox for challenging partially observable multi-agent pathfinding (PO-MAPF) problems .
no code implementations • 14 Apr 2021 • Konstantin Yakovlev, Anton Andreychuk
Path finding is a well-studied problem in AI, which is often framed as graph search.
2 code implementations • 24 Jan 2021 • Anton Andreychuk, Konstantin Yakovlev, Eli Boyarski, Roni Stern
Conflict-Based Search (CBS) is a powerful algorithmic framework for optimally solving classical multi-agent path finding (MAPF) problems, where time is discretized into the time steps.
1 code implementation • 1 Jun 2020 • Konstantin Yakovlev, Anton Andreychuk, Roni Stern
Safe-interval path planning (SIPP) is a powerful algorithm for finding a path in the presence of dynamic obstacles.
1 code implementation • 16 Jan 2019 • Anton Andreychuk, Konstantin Yakovlev, Dor Atzmon, Roni Stern
Multi-Agent Pathfinding (MAPF) is the problem of finding paths for multiple agents such that every agent reaches its goal and the agents do not collide.
no code implementations • 2 Nov 2018 • Anton Andreychuk, Natalia Soboleva, Konstantin Yakovlev
This problem is harder to solve than the one when shortest paths of any shape are sought, since the planer's search space is substantially bigger as multiple search nodes corresponding to the same location need to be considered.
no code implementations • 5 Jul 2018 • Anton Andreychuk, Konstantin Yakovlev
We study the problem of planning collision-free paths for a group of homogeneous robots.
no code implementations • 2 Jul 2018 • Anton Andreychuk, Konstantin Yakovlev
The problem of planning a set of paths for the coalition of robots (agents) with different capabilities is considered in the paper.
no code implementations • 3 May 2018 • Anton Andreychuk, Konstantin Yakovlev
We introduce and empirically evaluate two techniques aimed at enhancing the performance of multi-robot prioritized path planning.
no code implementations • 20 Jul 2017 • Anton Andreychuk, Konstantin Yakovlev
The paper considers the problem of planning a set of non-conflict trajectories for the coalition of intelligent agents (mobile robots).
1 code implementation • 12 Mar 2017 • Konstantin Yakovlev, Anton Andreychuk
This algorithm is then used as part of a prioritized multi-agent planner AA-SIPP(m).
no code implementations • 9 Aug 2016 • Konstantin Yakovlev, Anton Andreychuk
We study the multi-agent path finding problem (MAPF) for a group of agents which are allowed to move into arbitrary directions on a 2D square grid.