no code implementations • 2 Oct 2019 • Daniel Hernandez-Juarez, Lukas Schneider, Pau Cebrian, Antonio Espinosa, David Vazquez, Antonio M. Lopez, Uwe Franke, Marc Pollefeys, Juan C. Moure
This work presents and evaluates a novel compact scene representation based on Stixels that infers geometric and semantic information.
1 code implementation • 17 Jul 2017 • Daniel Hernandez-Juarez, Lukas Schneider, Antonio Espinosa, David Vázquez, Antonio M. López, Uwe Franke, Marc Pollefeys, Juan C. Moure
In this work we present a novel compact scene representation based on Stixels that infers geometric and semantic information.
no code implementations • 5 Nov 2016 • Victor Campmany, Sergio Silva, Antonio Espinosa, Juan Carlos Moure, David Vázquez, Antonio M. López
We propose a real-time pedestrian detection system for the embedded Nvidia Tegra X1 GPU-CPU hybrid platform.
1 code implementation • 13 Oct 2016 • Daniel Hernandez-Juarez, Antonio Espinosa, David Vázquez, Antonio Manuel López, Juan Carlos Moure
The Stixel World is a medium-level, compact representation of road scenes that abstracts millions of disparity pixels into hundreds or thousands of stixels.
1 code implementation • 13 Oct 2016 • Daniel Hernandez-Juarez, Alejandro Chacón, Antonio Espinosa, David Vázquez, Juan Carlos Moure, Antonio Manuel López
Dense, robust and real-time computation of depth information from stereo-camera systems is a computationally demanding requirement for robotics, advanced driver assistance systems (ADAS) and autonomous vehicles.