no code implementations • 22 Sep 2023 • Ariel Kwiatkowski, Vicky Kalogeiton, Julien Pettré, Marie-Paule Cani
Crowd simulation is important for video-games design, since it enables to populate virtual worlds with autonomous avatars that navigate in a human-like manner.
no code implementations • 11 Feb 2023 • Ariel Kwiatkowski, Vicky Kalogeiton, Julien Pettré, Marie-Paule Cani
We also show experimentally that agents with non-exponential discounting trained via UGAE outperform variants trained with Monte Carlo advantage estimation.
1 code implementation • 19 Sep 2022 • Ariel Kwiatkowski, Vicky Kalogeiton, Julien Pettré, Marie-Paule Cani
Each of these choices has a significant, and potentially nontrivial impact on the results, and so researchers should be mindful about choosing and reporting them in their work.
no code implementations • 7 Mar 2022 • Ariel Kwiatkowski, Eduardo Alvarado, Vicky Kalogeiton, C. Karen Liu, Julien Pettré, Michiel Van de Panne, Marie-Paule Cani
Reinforcement Learning is an area of Machine Learning focused on how agents can be trained to make sequential decisions, and achieve a particular goal within an arbitrary environment.
no code implementations • 4 Oct 2021 • Antti Keurulainen, Isak Westerlund, Ariel Kwiatkowski, Samuel Kaski, Alexander Ilin
We suggest a method, where we synthetically produce populations of agents with different behavioural patterns together with ground truth data of their behaviour, and use this data for training a meta-learner.