no code implementations • 5 Apr 2022 • Peter Washington, Cezmi Mutlu, Aaron Kline, Cathy Hou, Kaitlyn Dunlap, Jack Kent, Arman Husic, Nate Stockham, Brianna Chrisman, Kelley Paskov, Jae-Yoon Jung, Dennis P. Wall
Using frames collected from gameplay acquired from a therapeutic smartphone game for children with autism, we run a simulation of active learning using gameplay prompts as metadata to aid in the active learning process.
no code implementations • 4 Jan 2022 • Nathan A. Chi, Peter Washington, Aaron Kline, Arman Husic, Cathy Hou, Chloe He, Kaitlyn Dunlap, Dennis Wall
We train our classifiers on our novel dataset of cellphone-recorded child speech audio curated from Stanford's Guess What?
no code implementations • 16 Dec 2020 • Peter Washington, Haik Kalantarian, Jack Kent, Arman Husic, Aaron Kline, Emilie Leblanc, Cathy Hou, Cezmi Mutlu, Kaitlyn Dunlap, Yordan Penev, Maya Varma, Nate Stockham, Brianna Chrisman, Kelley Paskov, Min Woo Sun, Jae-Yoon Jung, Catalin Voss, Nick Haber, Dennis P. Wall
The classifier achieved 66. 9% balanced accuracy and 67. 4% F1-score on the entirety of CAFE as well as 79. 1% balanced accuracy and 78. 0% F1-score on CAFE Subset A, a subset containing at least 60% human agreement on emotions labels.