no code implementations • 22 Oct 2020 • Azlan Iqbal
Human preference or taste within any domain is usually a difficult thing to identify or predict with high probability.
no code implementations • 2 Sep 2020 • Azlan Iqbal
We present an algorithm that correctly updates the Forsyth-Edwards Notation (FEN) chessboard character string after any move is made without the need for an intermediary array representation of the board.
no code implementations • 22 Aug 2020 • Azlan Iqbal
We present experimental results on the effects of using quantum or 'truly' random numbers, as opposed to pseudorandom numbers, in a system that exhibits computational creativity (given its ability to compose original chess problems).
no code implementations • 27 Feb 2018 • Azlan Iqbal
However, it is useful to be able to estimate what the search space size for particular piece combinations is to begin with.
no code implementations • 4 Sep 2017 • Azlan Iqbal
We explain how the prototype automatic chess problem composer, Chesthetica, successfully composed a rare and interesting chess problem using the new Digital Synaptic Neural Substrate (DSNS) computational creativity approach.
no code implementations • 12 Oct 2016 • Paul Bonham, Azlan Iqbal
Presently, no foolproof method of detecting such chains in any given chess position is known and existing graph theory, to our knowledge, is unable to fully address this problem either.
no code implementations • 20 Sep 2016 • Azlan Iqbal
We investigate the 'Digital Synaptic Neural Substrate' (DSNS) computational creativity approach further with respect to the size and quality of images that can be used to seed the process.
no code implementations • 25 Jul 2015 • Azlan Iqbal, Matej Guid, Simon Colton, Jana Krivec, Shazril Azman, Boshra Haghighi
It uses selected attributes from objects in various domains (e. g. chess problems, classical music, renowned artworks) and recombines them in such a way as to generate new attributes that can then, in principle, be used to create novel objects of creative value to humans relating to any one of the source domains.
no code implementations • 12 Sep 2013 • Azlan Iqbal
Second, human judges either do not look at the same conventions related to aesthetics in the model used or emphasize others that have less to do with beauty as perceived by the majority of players, even though they may mistakenly consider their judgements beautiful in the traditional, non-esoteric sense.