1 code implementation • 2 Feb 2024 • Chintan Trivedi, Nemanja Rašajski, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
In a more challenging setting, BehAVE manages to improve the zero-shot transferability of foundation models to unseen FPS games (up to 22%) even when trained on a game of a different genre (Minecraft).
no code implementations • 20 Jul 2023 • Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
On-screen game footage contains rich contextual information that players process when playing and experiencing a game.
no code implementations • 4 Jul 2022 • Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
Having access to accurate game state information is of utmost importance for any artificial intelligence task including game-playing, testing, player modeling, and procedural content generation.
1 code implementation • 20 Jun 2022 • Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
Normalization is a vital process for any machine learning task as it controls the properties of data and affects model performance at large.
no code implementations • 13 Jun 2022 • Chintan Trivedi, Konstantinos Makantasis, Antonios Liapis, Georgios N. Yannakakis
We train an image encoder with three widely used SSL algorithms using solely the raw frames, and then attempt to recover the internal state variables from the learned representations.
1 code implementation • 18 Jun 2021 • Chintan Trivedi, Antonios Liapis, Georgios N. Yannakakis
In this paper we build on recent advances in contrastive learning and showcase its benefits for representation learning in games.
Ranked #1 on Image Classification on Sports10