Search Results for author: Christian Guckelsberger

Found 14 papers, 2 papers with code

Towards Mode Balancing of Generative Models via Diversity Weights

1 code implementation24 Apr 2023 Sebastian Berns, Simon Colton, Christian Guckelsberger

Large data-driven image models are extensively used to support creative and artistic work.

Fairness

Personalized Game Difficulty Prediction Using Factorization Machines

no code implementations6 Sep 2022 Jeppe Theiss Kristensen, Christian Guckelsberger, Paolo Burelli, Perttu Hämäläinen

The accurate and personalized estimation of task difficulty provides many opportunities for optimizing user experience.

Cine-AI: Generating Video Game Cutscenes in the Style of Human Directors

1 code implementation11 Aug 2022 Inan Evin, Perttu Hämäläinen, Christian Guckelsberger

Cutscenes form an integral part of many video games, but their creation is costly, time-consuming, and requires skills that many game developers lack.

Unity

How Does Embodiment Affect the Human Perception of Computational Creativity? An Experimental Study Framework

no code implementations3 May 2022 Simo Linkola, Christian Guckelsberger, Tomi Männistö, Anna Kantosalo

Which factors influence the human assessment of creativity exhibited by a computational system is a core question of computational creativity (CC) research.

Predicting Game Engagement and Difficulty Using AI Players

no code implementations26 Jul 2021 Shaghayegh Roohi, Christian Guckelsberger, Asko Relas, Henri Heiskanen, Jari Takatalo, Perttu Hämäläinen

This paper presents a novel approach to automated playtesting for the prediction of human player behavior and experience.

Automating Generative Deep Learning for Artistic Purposes: Challenges and Opportunities

no code implementations5 Jul 2021 Sebastian Berns, Terence Broad, Christian Guckelsberger, Simon Colton

The framework provides opportunities to hand over creative responsibilities to a generative system as targets for automation.

Embodiment and Computational Creativity

no code implementations2 Jul 2021 Christian Guckelsberger, Anna Kantosalo, Santiago Negrete-Yankelevich, Tapio Takala

We conjecture that creativity and the perception of creativity are, at least to some extent, shaped by embodiment.

Generative Design in Minecraft: Chronicle Challenge

no code implementations14 May 2019 Christoph Salge, Christian Guckelsberger, Michael Cerny Green, Rodrigo Canaan, Julian Togelius

We introduce the Chronicle Challenge as an optional addition to the Settlement Generation Challenge in Minecraft.

Expanding the Active Inference Landscape: More Intrinsic Motivations in the Perception-Action Loop

no code implementations21 Jun 2018 Martin Biehl, Christian Guckelsberger, Christoph Salge, Simón C. Smith, Daniel Polani

Research on intrinsic motivations may profit from an additional way to implement intrinsically motivated agents that also share the biological plausibility of active inference.

New And Surprising Ways to Be Mean. Adversarial NPCs with Coupled Empowerment Minimisation

no code implementations4 Jun 2018 Christian Guckelsberger, Christoph Salge, Julian Togelius

Creating Non-Player Characters (NPCs) that can react robustly to unforeseen player behaviour or novel game content is difficult and time-consuming.

Accelerating Empowerment Computation with UCT Tree Search

no code implementations27 Mar 2018 Christoph Salge, Christian Guckelsberger, Rodrigo Canaan, Tobias Mahlmann

Models of intrinsic motivation present an important means to produce sensible behaviour in the absence of extrinsic rewards.

Modelling serendipity in a computational context

no code implementations3 Nov 2014 Joseph Corneli, Anna Jordanous, Christian Guckelsberger, Alison Pease, Simon Colton

We conclude that it is feasible to equip computational systems with the potential for serendipity, and that this could be beneficial in varied computational creativity/AI applications, particularly those designed to operate responsively in real-world contexts.

Philosophy Recommendation Systems

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