no code implementations • 25 Jan 2024 • Chuankun Li, Shuai Li, Yanbo Gao, Ping Chen, Jian Li, Wanqing Li
To address this problem, the overfitting mechanism behind the unsupervised learning for skeleton based action recognition is first investigated.
no code implementations • 22 Jan 2021 • Chuankun Li, Shuai Li, Yanbo Gao, Xiang Zhang, Wanqing Li
The self-attention based graph convolutional network has a dynamic self-attention mechanism to adaptively exploit the relationships of all hand joints in addition to the fixed topology and local feature extraction in the GCN.
no code implementations • 1 Nov 2020 • Beidi Zhao, Shuai Li, Yanbo Gao, Chuankun Li, Wanqing Li
Smartphone sensors based human activity recognition is attracting increasing interests nowadays with the popularization of smartphones.
no code implementations • 6 Jul 2017 • Chuankun Li, Pichao Wang, Shuang Wang, Yonghong Hou, Wanqing Li
Recent methods based on 3D skeleton data have achieved outstanding performance due to its conciseness, robustness, and view-independent representation.
no code implementations • 30 Dec 2016 • Pichao Wang, Wanqing Li, Chuankun Li, Yonghong Hou
Convolutional Neural Networks (ConvNets) have recently shown promising performance in many computer vision tasks, especially image-based recognition.
Ranked #1 on Skeleton Based Action Recognition on Gaming 3D (G3D)