Search Results for author: Dana H. Ballard

Found 4 papers, 1 papers with code

Leveraging Human Guidance for Deep Reinforcement Learning Tasks

no code implementations21 Sep 2019 Ruohan Zhang, Faraz Torabi, Lin Guan, Dana H. Ballard, Peter Stone

Reinforcement learning agents can learn to solve sequential decision tasks by interacting with the environment.

Imitation Learning reinforcement-learning +1

Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset

1 code implementation15 Mar 2019 Ruohan Zhang, Calen Walshe, Zhuode Liu, Lin Guan, Karl S. Muller, Jake A. Whritner, Luxin Zhang, Mary M. Hayhoe, Dana H. Ballard

We hope that the scale and quality of this dataset can provide more opportunities to researchers in the areas of visual attention, imitation learning, and reinforcement learning.

Imitation Learning

An initial attempt of combining visual selective attention with deep reinforcement learning

no code implementations11 Nov 2018 Liu Yuezhang, Ruohan Zhang, Dana H. Ballard

We visualize and analyze the feature maps of DQN on a toy problem Catch, and propose an approach to combine visual selective attention with deep reinforcement learning.

Atari Games feature selection +3

AGIL: Learning Attention from Human for Visuomotor Tasks

no code implementations ECCV 2018 Ruohan Zhang, Zhuode Liu, Luxin Zhang, Jake A. Whritner, Karl S. Muller, Mary M. Hayhoe, Dana H. Ballard

When intelligent agents learn visuomotor behaviors from human demonstrations, they may benefit from knowing where the human is allocating visual attention, which can be inferred from their gaze.

Atari Games Imitation Learning

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