no code implementations • 9 Apr 2024 • Ruoxi Li, Dana Nau, Mark Roberts, Morgan Fine-Morris
We prove CURRICULAMA's soundness, and show experimentally that it has a substantially similar convergence rate in learning a complete set of methods to HTN-MAKER.
no code implementations • 2 Oct 2020 • Sunandita Patra, James Mason, Malik Ghallab, Dana Nau, Paolo Traverso
However, executing the planned actions has needed operational models, in which rich computational control structures and closed-loop online decision-making are used to specify how to perform an action in a nondeterministic execution context, react to events and adapt to an unfolding situation.
no code implementations • 9 Mar 2020 • Sunandita Patra, James Mason, Amit Kumar, Malik Ghallab, Paolo Traverso, Dana Nau
We present new planning and learning algorithms for RAE, the Refinement Acting Engine.
no code implementations • 27 Mar 2013 • Dana Nau, Paul Purdom, Chun-Hung Tzeng
In the field of Artificial Intelligence, traditional approaches to choosing moves in games involve the we of the minimax algorithm.
no code implementations • 27 Mar 2013 • Ping-Chung Chi, Dana Nau
The discovery that the minimax decision rule performs poorly in some games has sparked interest in possible alternatives to minimax.