no code implementations • 25 Oct 2023 • Jan-Hendrik Hanschke, Daniel Arteaga, Giulio Cengarle, Joshua Lando, Mark R. P. Thomas, Alan Seefeldt
The standard approach is to compensate for delays and to match the loudness of each loudspeaker at the listener's location.
no code implementations • 26 Jun 2023 • Joan Serrà, Davide Scaini, Santiago Pascual, Daniel Arteaga, Jordi Pons, Jeroen Breebaart, Giulio Cengarle
Generating a stereophonic presentation from a monophonic audio signal is a challenging open task, especially if the goal is to obtain a realistic spatial imaging with a specific panning of sound elements.
no code implementations • 23 Nov 2021 • Jordi Pons, Joan Serrà, Santiago Pascual, Giulio Cengarle, Daniel Arteaga, Davide Scaini
Upsampling artifacts are caused by problematic upsampling layers and due to spectral replicas that emerge while upsampling.
no code implementations • 11 Feb 2021 • Daniel Arteaga, Jordi Pons
The current paradigm for creating and deploying immersive audio content is based on audio objects, which are composed of an audio track and position metadata.
Sound Audio and Speech Processing
1 code implementation • 13 Oct 2020 • Francesca Ronchini, Daniel Arteaga, Andrés Pérez-López
In the last years, neural networks have become the prevailing method for sound Event Localization and Detection task, with convolutional recurrent neural networks being among the most used systems.
Audio and Speech Processing Sound