Search Results for author: Daniel Ashlock

Found 2 papers, 0 papers with code

The Riddle of Togelby

no code implementations10 Jun 2019 Daniel Ashlock, Christoph Salge

At the 2017 Artificial and Computational Intelligence in Games meeting at Dagstuhl, Julian Togelius asked how to make spaces where every way of filling in the details yielded a good game.

Automatic Generation of Level Maps with the Do What's Possible Representation

no code implementations23 May 2019 Daniel Ashlock, Christoph Salge

Automatic generation of level maps is a popular form of automatic content generation.

Cannot find the paper you are looking for? You can Submit a new open access paper.