no code implementations • 10 Jun 2019 • Daniel Ashlock, Christoph Salge
At the 2017 Artificial and Computational Intelligence in Games meeting at Dagstuhl, Julian Togelius asked how to make spaces where every way of filling in the details yielded a good game.
no code implementations • 23 May 2019 • Daniel Ashlock, Christoph Salge
Automatic generation of level maps is a popular form of automatic content generation.