Search Results for author: Daniel Rebain

Found 10 papers, 1 papers with code

3D Gaussian Splatting as Markov Chain Monte Carlo

no code implementations15 Apr 2024 Shakiba Kheradmand, Daniel Rebain, Gopal Sharma, Weiwei Sun, Jeff Tseng, Hossam Isack, Abhishek Kar, Andrea Tagliasacchi, Kwang Moo Yi

While 3D Gaussian Splatting has recently become popular for neural rendering, current methods rely on carefully engineered cloning and splitting strategies for placing Gaussians, which does not always generalize and may lead to poor-quality renderings.

Neural Rendering

Volumetric Rendering with Baked Quadrature Fields

no code implementations2 Dec 2023 Gopal Sharma, Daniel Rebain, Kwang Moo Yi, Andrea Tagliasacchi

We propose a novel Neural Radiance Field (NeRF) representation for non-opaque scenes that allows fast inference by utilizing textured polygons.

Accelerating Neural Field Training via Soft Mining

no code implementations29 Nov 2023 Shakiba Kheradmand, Daniel Rebain, Gopal Sharma, Hossam Isack, Abhishek Kar, Andrea Tagliasacchi, Kwang Moo Yi

We present an approach to accelerate Neural Field training by efficiently selecting sampling locations.

nerf2nerf: Pairwise Registration of Neural Radiance Fields

no code implementations3 Nov 2022 Lily Goli, Daniel Rebain, Sara Sabour, Animesh Garg, Andrea Tagliasacchi

We introduce a technique for pairwise registration of neural fields that extends classical optimization-based local registration (i. e. ICP) to operate on Neural Radiance Fields (NeRF) -- neural 3D scene representations trained from collections of calibrated images.

LOLNeRF: Learn from One Look

no code implementations CVPR 2022 Daniel Rebain, Mark Matthews, Kwang Moo Yi, Dmitry Lagun, Andrea Tagliasacchi

We present a method for learning a generative 3D model based on neural radiance fields, trained solely from data with only single views of each object.

Depth Estimation Depth Prediction +1

Deep Medial Fields

no code implementations7 Jun 2021 Daniel Rebain, Ke Li, Vincent Sitzmann, Soroosh Yazdani, Kwang Moo Yi, Andrea Tagliasacchi

Implicit representations of geometry, such as occupancy fields or signed distance fields (SDF), have recently re-gained popularity in encoding 3D solid shape in a functional form.

DeRF: Decomposed Radiance Fields

no code implementations CVPR 2021 Daniel Rebain, Wei Jiang, Soroosh Yazdani, Ke Li, Kwang Moo Yi, Andrea Tagliasacchi

Moreover, we show that a Voronoi spatial decomposition is preferable for this purpose, as it is provably compatible with the Painter's Algorithm for efficient and GPU-friendly rendering.

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