Search Results for author: Daniel Ritchie

Found 34 papers, 17 papers with code

Learning to Infer Generative Template Programs for Visual Concepts

no code implementations20 Mar 2024 R. Kenny Jones, Siddhartha Chaudhuri, Daniel Ritchie

We develop a learning paradigm that allows us to train networks that infer Template Programs directly from visual datasets that contain concept groupings.

R3DS: Reality-linked 3D Scenes for Panoramic Scene Understanding

no code implementations18 Mar 2024 Qirui Wu, Sonia Raychaudhuri, Daniel Ritchie, Manolis Savva, Angel X Chang

We introduce the Reality-linked 3D Scenes (R3DS) dataset of synthetic 3D scenes mirroring the real-world scene arrangements from Matterport3D panoramas.

Object Scene Understanding

Generalizing Single-View 3D Shape Retrieval to Occlusions and Unseen Objects

no code implementations31 Dec 2023 Qirui Wu, Daniel Ritchie, Manolis Savva, Angel X. Chang

Single-view 3D shape retrieval is a challenging task that is increasingly important with the growth of available 3D data.

3D Shape Retrieval Retrieval

Explorable Mesh Deformation Subspaces from Unstructured Generative Models

no code implementations11 Oct 2023 Arman Maesumi, Paul Guerrero, Vladimir G. Kim, Matthew Fisher, Siddhartha Chaudhuri, Noam Aigerman, Daniel Ritchie

Deep generative models of 3D shapes often feature continuous latent spaces that can, in principle, be used to explore potential variations starting from a set of input shapes.

Improving Unsupervised Visual Program Inference with Code Rewriting Families

no code implementations ICCV 2023 Aditya Ganeshan, R. Kenny Jones, Daniel Ritchie

Programs offer compactness and structure that makes them an attractive representation for visual data.

ShapeCoder: Discovering Abstractions for Visual Programs from Unstructured Primitives

1 code implementation9 May 2023 R. Kenny Jones, Paul Guerrero, Niloy J. Mitra, Daniel Ritchie

The discovered abstractions capture common patterns (both structural and parametric) across the dataset, so that programs rewritten with these abstractions are more compact, and expose fewer degrees of freedom.

Unsupervised 3D Shape Reconstruction by Part Retrieval and Assembly

no code implementations CVPR 2023 Xianghao Xu, Paul Guerrero, Matthew Fisher, Siddhartha Chaudhuri, Daniel Ritchie

We instead propose to decompose shapes using a library of 3D parts provided by the user, giving full control over the choice of parts.

3D Shape Reconstruction Retrieval

ShapeCrafter: A Recursive Text-Conditioned 3D Shape Generation Model

1 code implementation19 Jul 2022 Rao Fu, Xiao Zhan, YiWen Chen, Daniel Ritchie, Srinath Sridhar

Results show that our method can generate shapes consistent with text descriptions, and shapes evolve gradually as more phrases are added.

3D Shape Generation

Unsupervised Kinematic Motion Detection for Part-segmented 3D Shape Collections

1 code implementation17 Jun 2022 Xianghao Xu, Yifan Ruan, Srinath Sridhar, Daniel Ritchie

We operationalize this concept with an algorithm that optimizes a shape's part motion parameters such that it can transform into other shapes in the collection.

Motion Detection motion prediction +2

StoryBuddy: A Human-AI Collaborative Chatbot for Parent-Child Interactive Storytelling with Flexible Parental Involvement

1 code implementation13 Feb 2022 Zheng Zhang, Ying Xu, Yanhao Wang, Bingsheng Yao, Daniel Ritchie, Tongshuang Wu, Mo Yu, Dakuo Wang, Toby Jia-Jun Li

Despite its benefits for children's skill development and parent-child bonding, many parents do not often engage in interactive storytelling by having story-related dialogues with their child due to limited availability or challenges in coming up with appropriate questions.

Chatbot

Learning Body-Aware 3D Shape Generative Models

no code implementations13 Dec 2021 Bryce Blinn, Alexander Ding, R. Kenny Jones, Manolis Savva, Srinath Sridhar, Daniel Ritchie

The body-shape-conditioned models produce chairs which will be comfortable for a person with the given body shape; the pose-conditioned models produce chairs which accommodate the given sitting pose.

Roominoes: Generating Novel 3D Floor Plans From Existing 3D Rooms

no code implementations10 Dec 2021 Kai Wang, Xianghao Xu, Leon Lei, Selena Ling, Natalie Lindsay, Angel X. Chang, Manolis Savva, Daniel Ritchie

We then discuss different strategies for solving the problem, and design two representative pipelines: one uses available 2D floor plans to guide selection and deformation of 3D rooms; the other learns to retrieve a set of compatible 3D rooms and combine them into novel layouts.

3D Reconstruction Autonomous Navigation +2

The Shape Part Slot Machine: Contact-based Reasoning for Generating 3D Shapes from Parts

no code implementations1 Dec 2021 Kai Wang, Paul Guerrero, Vladimir Kim, Siddhartha Chaudhuri, Minhyuk Sung, Daniel Ritchie

We present the Shape Part Slot Machine, a new method for assembling novel 3D shapes from existing parts by performing contact-based reasoning.

Learning to Infer Kinematic Hierarchies for Novel Object Instances

no code implementations15 Oct 2021 Hameed Abdul-Rashid, Miles Freeman, Ben Abbatematteo, George Konidaris, Daniel Ritchie

Manipulating an articulated object requires perceiving itskinematic hierarchy: its parts, how each can move, and howthose motions are coupled.

Instance Segmentation Object +1

The Neurally-Guided Shape Parser: Grammar-based Labeling of 3D Shape Regions with Approximate Inference

1 code implementation CVPR 2022 R. Kenny Jones, Aalia Habib, Rana Hanocka, Daniel Ritchie

We propose the Neurally-Guided Shape Parser (NGSP), a method that learns how to assign fine-grained semantic labels to regions of a 3D shape.

Semantic Segmentation

ShapeMOD: Macro Operation Discovery for 3D Shape Programs

1 code implementation13 Apr 2021 R. Kenny Jones, David Charatan, Paul Guerrero, Niloy J. Mitra, Daniel Ritchie

In this paper, we present ShapeMOD, an algorithm for automatically discovering macros that are useful across large datasets of 3D shape programs.

PLAD: Learning to Infer Shape Programs with Pseudo-Labels and Approximate Distributions

1 code implementation CVPR 2022 R. Kenny Jones, Homer Walke, Daniel Ritchie

Related to these approaches, we introduce a novel self-training variant unique to program inference, where program pseudo-labels are paired with their executed output shapes, avoiding label mismatch at the cost of an approximate shape distribution.

Self-Supervised Learning

GANHopper: Multi-Hop GAN for Unsupervised Image-to-Image Translation

1 code implementation ECCV 2020 Wallace Lira, Johannes Merz, Daniel Ritchie, Daniel Cohen-Or, Hao Zhang

Instead of executing translation directly, we steer the translation by requiring the network to produce in-between images that resemble weighted hybrids between images from the input domains.

Translation Unsupervised Image-To-Image Translation

Learning to Describe Scenes with Programs

no code implementations ICLR 2019 Yunchao Liu, Zheng Wu, Daniel Ritchie, William T. Freeman, Joshua B. Tenenbaum, Jiajun Wu

We are able to understand the higher-level, abstract regularities within the scene such as symmetry and repetition.

Fast and Flexible Indoor Scene Synthesis via Deep Convolutional Generative Models

1 code implementation CVPR 2019 Daniel Ritchie, Kai Wang, Yu-an Lin

We present a new, fast and flexible pipeline for indoor scene synthesis that is based on deep convolutional generative models.

Indoor Scene Synthesis

Improving Shape Deformation in Unsupervised Image-to-Image Translation

4 code implementations ECCV 2018 Aaron Gokaslan, Vivek Ramanujan, Daniel Ritchie, Kwang In Kim, James Tompkin

Unsupervised image-to-image translation techniques are able to map local texture between two domains, but they are typically unsuccessful when the domains require larger shape change.

Semantic Segmentation Translation +1

ScanComplete: Large-Scale Scene Completion and Semantic Segmentation for 3D Scans

no code implementations CVPR 2018 Angela Dai, Daniel Ritchie, Martin Bokeloh, Scott Reed, Jürgen Sturm, Matthias Nießner

We introduce ScanComplete, a novel data-driven approach for taking an incomplete 3D scan of a scene as input and predicting a complete 3D model along with per-voxel semantic labels.

Semantic Segmentation

An Improved Training Procedure for Neural Autoregressive Data Completion

no code implementations23 Nov 2017 Maxime Voisin, Daniel Ritchie

In this paper, we provide evidence that the order-agnostic (OA) training procedure is suboptimal for data completion.

Neurally-Guided Procedural Models: Amortized Inference for Procedural Graphics Programs using Neural Networks

1 code implementation NeurIPS 2016 Daniel Ritchie, Anna Thomas, Pat Hanrahan, Noah D. Goodman

Probabilistic inference algorithms such as Sequential Monte Carlo (SMC) provide powerful tools for constraining procedural models in computer graphics, but they require many samples to produce desirable results.

C3: Lightweight Incrementalized MCMC for Probabilistic Programs using Continuations and Callsite Caching

no code implementations7 Sep 2015 Daniel Ritchie, Andreas Stuhlmüller, Noah D. Goodman

Lightweight, source-to-source transformation approaches to implementing MCMC for probabilistic programming languages are popular for their simplicity, support of existing deterministic code, and ability to execute on existing fast runtimes.

Probabilistic Programming

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