no code implementations • 13 Dec 2019 • Steven Schwarcz, Peng Xu, David D'Ambrosio, Juhana Kangaspunta, Anelia Angelova, Huong Phan, Navdeep Jaitly
The corpus consists of ping pong play with three main annotation streams that can be used to learn tracking and action recognition models -- tracking of the ping pong ball and poses of humans in the videos and the spin of the ball being hit by humans.