Search Results for author: Douglas Lanman

Found 8 papers, 4 papers with code

ReplaceAnything3D:Text-Guided 3D Scene Editing with Compositional Neural Radiance Fields

no code implementations31 Jan 2024 Edward Bartrum, Thu Nguyen-Phuoc, Chris Xie, Zhengqin Li, Numair Khan, Armen Avetisyan, Douglas Lanman, Lei Xiao

We introduce ReplaceAnything3D model (RAM3D), a novel text-guided 3D scene editing method that enables the replacement of specific objects within a scene.

3D scene Editing Object

GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis

no code implementations18 Dec 2023 Yiqing Liang, Numair Khan, Zhengqin Li, Thu Nguyen-Phuoc, Douglas Lanman, James Tompkin, Lei Xiao

We propose a method for dynamic scene reconstruction using deformable 3D Gaussians that is tailored for monocular video.

Novel View Synthesis

Tiled Multiplane Images for Practical 3D Photography

no code implementations ICCV 2023 Numair Khan, Douglas Lanman, Lei Xiao

Based on the observation that the depth complexity in local image regions is lower than that over the entire image, we split an MPI into many small, tiled regions, each with only a few depth planes.

Stochastic Light Field Holography

no code implementations12 Jul 2023 Florian Schiffers, PRANEETH CHAKRAVARTHULA, Nathan Matsuda, Grace Kuo, Ethan Tseng, Douglas Lanman, Felix Heide, Oliver Cossairt

The Visual Turing Test is the ultimate goal to evaluate the realism of holographic displays.

NeuralPassthrough: Learned Real-Time View Synthesis for VR

1 code implementation5 Jul 2022 Lei Xiao, Salah Nouri, Joel Hegland, Alberto Garcia Garcia, Douglas Lanman

Virtual reality (VR) headsets provide an immersive, stereoscopic visual experience, but at the cost of blocking users from directly observing their physical environment.

Blocking Neural Rendering +1

Neural supersampling for real-time rendering

1 code implementation ACM Transactions on Graphics 2020 Lei Xiao, Salah Nouri, Matt Chapman, Alexander Fix, Douglas Lanman, Anton Kaplanyan

Due to higher resolutions and refresh rates, as well as more photorealistic effects, real-time rendering has become increasingly challenging for video games and emerging virtual reality headsets.

Video Super-Resolution

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