Search Results for author: Dustin Dannenhauer

Found 7 papers, 0 papers with code

Anticipatory Thinking Challenges in Open Worlds: Risk Management

no code implementations22 Jun 2023 Adam Amos-Binks, Dustin Dannenhauer, Leilani H. Gilpin

StarCraft and Go are closed-world domains whose risks are known and mitigations well documented, ideal for learning through repetition.

Adversarial Robustness Autonomous Vehicles +3

Human in the Loop Novelty Generation

no code implementations7 Jun 2023 Mark Bercasio, Allison Wong, Dustin Dannenhauer

Developing artificial intelligence approaches to overcome novel, unexpected circumstances is a difficult, unsolved problem.

A Framework for Characterizing Novel Environment Transformations in General Environments

no code implementations7 May 2023 Matthew Molineaux, Dustin Dannenhauer, Eric Kildebeck

We introduce a formal and theoretical framework for defining and categorizing environment transformations, changes to the world an agent inhabits.

Self-directed Learning of Action Models using Exploratory Planning

no code implementations7 Mar 2022 Dustin Dannenhauer, Matthew Molineaux, Michael W. Floyd, Noah Reifsnyder, David W. Aha

Complex, real-world domains may not be fully modeled for an agent, especially if the agent has never operated in the domain before.

Computational Metacognition

no code implementations30 Jan 2022 Michael Cox, Zahiduddin Mohammad, Sravya Kondrakunta, Ventaksamapth Raja Gogineni, Dustin Dannenhauer, Othalia Larue

Computational metacognition represents a cognitive systems perspective on high-order reasoning in integrated artificial systems that seeks to leverage ideas from human metacognition and from metareasoning approaches in artificial intelligence.

Anticipatory Thinking: A Metacognitive Capability

no code implementations28 Jun 2019 Adam Amos-Binks, Dustin Dannenhauer

Anticipatory thinking is a complex cognitive process for assessing and managing risk in many contexts.

Dungeon Crawl Stone Soup as an Evaluation Domain for Artificial Intelligence

no code implementations5 Feb 2019 Dustin Dannenhauer, Michael W. Floyd, Jonathan Decker, David W. Aha

In this paper we provide (1) a description of the state space of Dungeon Crawl Stone Soup, (2) a description of the components for our API, and (3) the potential benefits of evaluating AI agents in the Dungeon Crawl Stone Soup video game.

Starcraft Starcraft II

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