Search Results for author: Edmond Boyer

Found 32 papers, 10 papers with code

ANIM: Accurate Neural Implicit Model for Human Reconstruction from a single RGB-D image

no code implementations15 Mar 2024 Marco Pesavento, Yuanlu Xu, Nikolaos Sarafianos, Robert Maier, Ziyan Wang, Chun-Han Yao, Marco Volino, Edmond Boyer, Adrian Hilton, Tony Tung

In this paper, we explore the benefits of incorporating depth observations in the reconstruction process by introducing ANIM, a novel method that reconstructs arbitrary 3D human shapes from single-view RGB-D images with an unprecedented level of accuracy.

HISR: Hybrid Implicit Surface Representation for Photorealistic 3D Human Reconstruction

no code implementations28 Dec 2023 Angtian Wang, Yuanlu Xu, Nikolaos Sarafianos, Robert Maier, Edmond Boyer, Alan Yuille, Tony Tung

This representation is composed of two surface layers that represent opaque and translucent regions on the clothed human body.

3D Human Reconstruction

Deformation-Guided Unsupervised Non-Rigid Shape Matching

no code implementations27 Nov 2023 Aymen Merrouche, Joao Regateiro, Stefanie Wuhrer, Edmond Boyer

Our approach is designed to be particularly robust when matching shapes digitized using 3D scanners that contain fine geometric detail and suffer from different types of noise including topological noise caused by the coalescence of spatially close surface regions.

MedShapeNet -- A Large-Scale Dataset of 3D Medical Shapes for Computer Vision

1 code implementation30 Aug 2023 Jianning Li, Zongwei Zhou, Jiancheng Yang, Antonio Pepe, Christina Gsaxner, Gijs Luijten, Chongyu Qu, Tiezheng Zhang, Xiaoxi Chen, Wenxuan Li, Marek Wodzinski, Paul Friedrich, Kangxian Xie, Yuan Jin, Narmada Ambigapathy, Enrico Nasca, Naida Solak, Gian Marco Melito, Viet Duc Vu, Afaque R. Memon, Christopher Schlachta, Sandrine de Ribaupierre, Rajnikant Patel, Roy Eagleson, Xiaojun Chen, Heinrich Mächler, Jan Stefan Kirschke, Ezequiel de la Rosa, Patrick Ferdinand Christ, Hongwei Bran Li, David G. Ellis, Michele R. Aizenberg, Sergios Gatidis, Thomas Küstner, Nadya Shusharina, Nicholas Heller, Vincent Andrearczyk, Adrien Depeursinge, Mathieu Hatt, Anjany Sekuboyina, Maximilian Löffler, Hans Liebl, Reuben Dorent, Tom Vercauteren, Jonathan Shapey, Aaron Kujawa, Stefan Cornelissen, Patrick Langenhuizen, Achraf Ben-Hamadou, Ahmed Rekik, Sergi Pujades, Edmond Boyer, Federico Bolelli, Costantino Grana, Luca Lumetti, Hamidreza Salehi, Jun Ma, Yao Zhang, Ramtin Gharleghi, Susann Beier, Arcot Sowmya, Eduardo A. Garza-Villarreal, Thania Balducci, Diego Angeles-Valdez, Roberto Souza, Leticia Rittner, Richard Frayne, Yuanfeng Ji, Vincenzo Ferrari, Soumick Chatterjee, Florian Dubost, Stefanie Schreiber, Hendrik Mattern, Oliver Speck, Daniel Haehn, Christoph John, Andreas Nürnberger, João Pedrosa, Carlos Ferreira, Guilherme Aresta, António Cunha, Aurélio Campilho, Yannick Suter, Jose Garcia, Alain Lalande, Vicky Vandenbossche, Aline Van Oevelen, Kate Duquesne, Hamza Mekhzoum, Jef Vandemeulebroucke, Emmanuel Audenaert, Claudia Krebs, Timo Van Leeuwen, Evie Vereecke, Hauke Heidemeyer, Rainer Röhrig, Frank Hölzle, Vahid Badeli, Kathrin Krieger, Matthias Gunzer, Jianxu Chen, Timo van Meegdenburg, Amin Dada, Miriam Balzer, Jana Fragemann, Frederic Jonske, Moritz Rempe, Stanislav Malorodov, Fin H. Bahnsen, Constantin Seibold, Alexander Jaus, Zdravko Marinov, Paul F. Jaeger, Rainer Stiefelhagen, Ana Sofia Santos, Mariana Lindo, André Ferreira, Victor Alves, Michael Kamp, Amr Abourayya, Felix Nensa, Fabian Hörst, Alexander Brehmer, Lukas Heine, Yannik Hanusrichter, Martin Weßling, Marcel Dudda, Lars E. Podleska, Matthias A. Fink, Julius Keyl, Konstantinos Tserpes, Moon-Sung Kim, Shireen Elhabian, Hans Lamecker, Dženan Zukić, Beatriz Paniagua, Christian Wachinger, Martin Urschler, Luc Duong, Jakob Wasserthal, Peter F. Hoyer, Oliver Basu, Thomas Maal, Max J. H. Witjes, Gregor Schiele, Ti-chiun Chang, Seyed-Ahmad Ahmadi, Ping Luo, Bjoern Menze, Mauricio Reyes, Thomas M. Deserno, Christos Davatzikos, Behrus Puladi, Pascal Fua, Alan L. Yuille, Jens Kleesiek, Jan Egger

For the medical domain, we present a large collection of anatomical shapes (e. g., bones, organs, vessels) and 3D models of surgical instrument, called MedShapeNet, created to facilitate the translation of data-driven vision algorithms to medical applications and to adapt SOTA vision algorithms to medical problems.

Anatomy Mixed Reality

3DTeethSeg'22: 3D Teeth Scan Segmentation and Labeling Challenge

1 code implementation29 May 2023 Achraf Ben-Hamadou, Oussama Smaoui, Ahmed Rekik, Sergi Pujades, Edmond Boyer, Hoyeon Lim, Minchang Kim, Minkyung Lee, Minyoung Chung, Yeong-Gil Shin, Mathieu Leclercq, Lucia Cevidanes, Juan Carlos Prieto, Shaojie Zhuang, Guangshun Wei, Zhiming Cui, Yuanfeng Zhou, Tudor Dascalu, Bulat Ibragimov, Tae-Hoon Yong, Hong-Gi Ahn, Wan Kim, Jae-Hwan Han, Byungsun Choi, Niels van Nistelrooij, Steven Kempers, Shankeeth Vinayahalingam, Julien Strippoli, Aurélien Thollot, Hugo Setbon, Cyril Trosset, Edouard Ladroit

To address these challenges, the 3DTeethSeg'22 challenge was organized in conjunction with the International Conference on Medical Image Computing and Computer Assisted Intervention (MICCAI) in 2022, with a call for algorithms tackling teeth localization, segmentation, and labeling from intraoral 3D scans.

Anatomy Segmentation

Human Body Shape Completion With Implicit Shape and Flow Learning

no code implementations CVPR 2023 Boyao Zhou, Di Meng, Jean-Sébastien Franco, Edmond Boyer

We adopt such a representation and explore how the motion flow between two consecutive frames can contribute to the shape completion task.

Multi-View Reconstruction using Signed Ray Distance Functions (SRDF)

no code implementations CVPR 2023 Pierre Zins, Yuanlu Xu, Edmond Boyer, Stefanie Wuhrer, Tony Tung

Our approach bridges the gap between the two strategies with a novel volumetric shape representation that is implicit but parameterized with pixel depths to better materialize the shape surface with consistent signed distances along viewing rays.

3D Shape Reconstruction Depth Estimation +1

Vertebrae localization, segmentation and identification using a graph optimization and an anatomic consistency cycle

1 code implementation23 Oct 2021 Di Meng, Edmond Boyer, Sergi Pujades

Vertebrae localization, segmentation and identification in CT images is key to numerous clinical applications.

3D Human Shape Style Transfer

no code implementations3 Sep 2021 Joao Regateiro, Edmond Boyer

Traditional solutions follow a pose transfer strategy, from the moving character to the source character shape, that relies on skeletal pose parametrization.

Pose Transfer Style Transfer

Neural Human Deformation Transfer

no code implementations3 Sep 2021 Jean Basset, Adnane Boukhayma, Stefanie Wuhrer, Franck Multon, Edmond Boyer

We consider the problem of human deformation transfer, where the goal is to retarget poses between different characters.

Data-Driven 3D Reconstruction of Dressed Humans From Sparse Views

1 code implementation16 Apr 2021 Pierre Zins, Yuanlu Xu, Edmond Boyer, Stefanie Wuhrer, Tony Tung

We propose a data-driven end-to-end approach that reconstructs an implicit 3D representation of dressed humans from sparse camera views.

3D Reconstruction

Dual Mesh Convolutional Networks for Human Shape Correspondence

no code implementations23 Mar 2021 Nitika Verma, Adnane Boukhayma, Jakob Verbeek, Edmond Boyer

Convolutional networks have been extremely successful for regular data structures such as 2D images and 3D voxel grids.

3D Shape Representation

Mesh Denoising with Facet Graph Convolutions

1 code implementation15 Dec 2020 Matthieu Armando, Jean-Sébastien Franco, Edmond Boyer

Most existing mesh denoising methods still use hand-crafted features, and locally denoise facets rather than examine the mesh globally.

Denoising

Articulated Shape Matching Using Laplacian Eigenfunctions and Unsupervised Point Registration

no code implementations14 Dec 2020 Diana Mateus, Radu Horaud, David Knossow, Fabio Cuzzolin, Edmond Boyer

Matching articulated shapes represented by voxel-sets reduces to maximal sub-graph isomorphism when each set is described by a weighted graph.

Clustering Graph Matching

Topology-Adaptive Mesh Deformation for Surface Evolution, Morphing, and Multi-View Reconstruction

no code implementations10 Dec 2020 Andrei Zaharescu, Edmond Boyer, Radu Horaud

However, explicit mesh representations, while allowing for accurate surface modelling, suffer from the inherent difficulty of reliably dealing with self-intersections and topological changes such as merges and splits.

Cross-modal Deep Face Normals with Deactivable Skip Connections

1 code implementation CVPR 2020 Victoria Fernandez Abrevaya, Adnane Boukhayma, Philip H. S. Torr, Edmond Boyer

Core to our approach is a novel module that we call deactivable skip connections, which allows integrating both the auto-encoded and image-to-normal branches within the same architecture that can be trained end-to-end.

3D Face Reconstruction

Probabilistic Reconstruction Networks for 3D Shape Inference from a Single Image

1 code implementation20 Aug 2019 Roman Klokov, Jakob Verbeek, Edmond Boyer

We study end-to-end learning strategies for 3D shape inference from images, in particular from a single image.

3D Reconstruction

A Decoupled 3D Facial Shape Model by Adversarial Training

no code implementations ICCV 2019 Victoria Fernandez Abrevaya, Adnane Boukhayma, Stefanie Wuhrer, Edmond Boyer

Data-driven generative 3D face models are used to compactly encode facial shape data into meaningful parametric representations.

Shape Reconstruction Using Volume Sweeping and Learned Photoconsistency

no code implementations ECCV 2018 Vincent Leroy, Jean-Sebastien Franco, Edmond Boyer

Our results demonstrate this ability, showing that a CNN, trained on a standard static dataset, can help recover surface details on dynamic scenes that are not perceived by traditional 2D feature based methods.

3D Shape Reconstruction

Multi-View Dynamic Shape Refinement Using Local Temporal Integration

no code implementations ICCV 2017 Vincent Leroy, Jean-Sebastien Franco, Edmond Boyer

We consider 4D shape reconstructions in multi-view environments and investigate how to exploit temporal redundancy for precision refinement.

Super-Resolution Temporal Sequences

FeaStNet: Feature-Steered Graph Convolutions for 3D Shape Analysis

1 code implementation CVPR 2018 Nitika Verma, Edmond Boyer, Jakob Verbeek

Convolutional neural networks (CNNs) have massively impacted visual recognition in 2D images, and are now ubiquitous in state-of-the-art approaches.

Volumetric 3D Tracking by Detection

no code implementations CVPR 2016 Chun-Hao Huang, Benjamin Allain, Jean-Sebastien Franco, Nassir Navab, Slobodan Ilic, Edmond Boyer

In this paper, we propose a new framework for 3D tracking by detection based on fully volumetric representations.

Computational Efficiency

Shape Animation with Combined Captured and Simulated Dynamics

no code implementations6 Jan 2016 Benjamin Allain, Li Wang, Jean-Sebastien Franco, Franck Hetroy, Edmond Boyer

Instead of using the dominant surface-based geometric representation of the capture, which is less suitable for volumetric effects, our pipeline exploits Centroidal Voronoi tessellation decompositions as unified volumetric representation of the real captured actor, which we show can be used seamlessly as a building block for all processing stages, from capture and tracking to virtual physic simulation.

Toward User-Specific Tracking by Detection of Human Shapes in Multi-Cameras

no code implementations CVPR 2015 Chun-Hao Huang, Edmond Boyer, Bibiana do Canto Angonese, Nassir Navab, Slobodan Ilic

It usually comprises an association step, that finds correspondences between the model and the input data, and a deformation step, that fits the model to the observations given correspondences.

Temporal Sequences

An Efficient Volumetric Framework for Shape Tracking

no code implementations CVPR 2015 Benjamin Allain, Jean-Sebastien Franco, Edmond Boyer

While numerically plausible, this paradigm ignores the fact that the observed surfaces often delimit volumetric shapes, for which deformations are constrained by the volume inside the shape.

Temporal Sequences

High Resolution 3D Shape Texture from Multiple Videos

no code implementations CVPR 2014 Vagia Tsiminaki, Jean-Sebastien Franco, Edmond Boyer

To this goal we use 2D warps for all viewpoints and all temporal frames and a linear image formation model from texture to image space.

Image Super-Resolution Vocal Bursts Intensity Prediction

Human Shape and Pose Tracking Using Keyframes

no code implementations CVPR 2014 Chun-Hao Huang, Edmond Boyer, Nassir Navab, Slobodan Ilic

In contrast to many existing approaches that rely on a single reference model, multiple templates represent a larger variability of human poses.

Pose Tracking

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