Search Results for author: Enrico Puppo

Found 2 papers, 1 papers with code

B/Surf: Interactive Bézier Splines on Surfaces

no code implementations11 Feb 2021 Claudio Mancinelli, Giacomo Nazzaro, Fabio Pellacini, Enrico Puppo

For interactive editing, we port all the basic user interface interactions found in 2D tools directly to the mesh.

Graphics I.3.5

Real-time Deformation with Coupled Cages and Skeletons

2 code implementations6 Sep 2019 Fabrizio Corda, Jean-Marc Thiery, Marco Livesu, Enrico Puppo, Tamy Boubekeur, Riccardo Scateni

Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, complementary to one another.

Graphics

Cannot find the paper you are looking for? You can Submit a new open access paper.