no code implementations • 11 Feb 2021 • Claudio Mancinelli, Giacomo Nazzaro, Fabio Pellacini, Enrico Puppo
For interactive editing, we port all the basic user interface interactions found in 2D tools directly to the mesh.
Graphics I.3.5
2 code implementations • 6 Sep 2019 • Fabrizio Corda, Jean-Marc Thiery, Marco Livesu, Enrico Puppo, Tamy Boubekeur, Riccardo Scateni
Skeleton-based and cage-based deformation techniques represent the two most popular approaches to control real-time deformations of digital shapes and are, to a vast extent, complementary to one another.
Graphics