Search Results for author: Eric Piette

Found 4 papers, 0 papers with code

Automatic Generation of Board Game Manuals

no code implementations20 Sep 2021 Matthew Stephenson, Eric Piette, Dennis J. N. J. Soemers, Cameron Browne

In this paper we present a process for automatically generating manuals for board games within the Ludii general game system.

Board Games Translation

General Game Heuristic Prediction Based on Ludeme Descriptions

no code implementations26 May 2021 Matthew Stephenson, Dennis J. N. J. Soemers, Eric Piette, Cameron Browne

This paper investigates the performance of different general-game-playing heuristics for games in the Ludii general game system.

regression

Transfer of Fully Convolutional Policy-Value Networks Between Games and Game Variants

no code implementations24 Feb 2021 Dennis J. N. J. Soemers, Vegard Mella, Eric Piette, Matthew Stephenson, Cameron Browne, Olivier Teytaud

In this paper, we use fully convolutional architectures in AlphaZero-like self-play training setups to facilitate transfer between variants of board games as well as distinct games.

Board Games Transfer Learning

Strategic Features for General Games

no code implementations4 Jan 2021 Cameron Browne, Dennis J. N. J. Soemers, Eric Piette

This short paper describes an ongoing research project that requires the automated self-play learning and evaluation of a large number of board games in digital form.

Board Games

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