Search Results for author: Fares J. Abu-Dakka

Found 6 papers, 0 papers with code

QDP: Learning to Sequentially Optimise Quasi-Static and Dynamic Manipulation Primitives for Robotic Cloth Manipulation

no code implementations23 Mar 2023 David Blanco-Mulero, Gokhan Alcan, Fares J. Abu-Dakka, Ville Kyrki

To address this challenge, we introduce the Quasi-Dynamic Parameterisable (QDP) method, which optimises parameters such as the motion velocity in addition to the pick and place positions of quasi-static and dynamic manipulation primitives.

Trajectory Optimization on Matrix Lie Groups with Differential Dynamic Programming and Nonlinear Constraints

no code implementations5 Jan 2023 Gokhan Alcan, Fares J. Abu-Dakka, Ville Kyrki

Matrix Lie groups are an important class of manifolds commonly used in control and robotics, and the optimization of control policies on these manifolds is a fundamental problem.

Periodic DMP formulation for Quaternion Trajectories

no code implementations20 Oct 2021 Fares J. Abu-Dakka, Matteo Saveriano, Luka Peternel

While DMPs have been properly formulated for learning point-to-point movements for both translation and orientation, periodic ones are missing a formulation to learn the orientation.

Imitation Learning

Probabilistic Surface Friction Estimation Based on Visual and Haptic Measurements

no code implementations16 Oct 2020 Tran Nguyen Le, Francesco Verdoja, Fares J. Abu-Dakka, Ville Kyrki

Accurately modeling local surface properties of objects is crucial to many robotic applications, from grasping to material recognition.

Friction Material Recognition +1

Uncertainty-Aware Imitation Learning using Kernelized Movement Primitives

no code implementations5 Mar 2019 João Silvério, Yanlong Huang, Fares J. Abu-Dakka, Leonel Rozo, Darwin G. Caldwell

This rich set of information is used in combination with optimal controller fusion to learn actions from data, with two main advantages: i) robots become safe when uncertain about their actions and ii) they are able to leverage partial demonstrations, given as elementary sub-tasks, to optimally perform a higher level, more complex task.

Imitation Learning

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