no code implementations • EACL (HCINLP) 2021 • Federico Bonetti, Sara Tonelli
In this paper we discuss several challenges related to the development of a 3D game, whose goal is to raise awareness on cyberbullying while collecting linguistic annotation on offensive language.
1 code implementation • LREC 2022 • Federico Bonetti, Elisa Leonardelli, Daniela Trotta, Raffaele Guarasci, Sara Tonelli
In this work, we contribute to this debate by presenting a 3D video game that was used to collect acceptability judgments on Italian sentences.
no code implementations • games (LREC) 2022 • Federico Bonetti, Sara Tonelli
In this work we present an analysis of abusive language annotations collected through a 3D video game.
no code implementations • LREC 2020 • Federico Bonetti, Sara Tonelli
Gamification has been applied to many linguistic annotation tasks, as an alternative to crowdsourcing platforms to collect annotated data in an inexpensive way.