Search Results for author: Filip Sroubek

Found 8 papers, 4 papers with code

H-NeXt: The next step towards roto-translation invariant networks

1 code implementation2 Nov 2023 Tomas Karella, Filip Sroubek, Jan Flusser, Jan Blazek, Vasek Kosik

The widespread popularity of equivariant networks underscores the significance of parameter efficient models and effective use of training data.

Translation

NeRD: Neural field-based Demosaicking

no code implementations13 Apr 2023 Tomas Kerepecky, Filip Sroubek, Adam Novozamsky, Jan Flusser

We introduce NeRD, a new demosaicking method for generating full-color images from Bayer patterns.

Demosaicking

Real-Time Wheel Detection and Rim Classification in Automotive Production

no code implementations13 Apr 2023 Roman Stanek, Tomas Kerepecky, Adam Novozamsky, Filip Sroubek, Barbara Zitova, Jan Flusser

This paper proposes a novel approach to real-time automatic rim detection, classification, and inspection by combining traditional computer vision and deep learning techniques.

FMODetect: Robust Detection of Fast Moving Objects

1 code implementation ICCV 2021 Denys Rozumnyi, Jiri Matas, Filip Sroubek, Marc Pollefeys, Martin R. Oswald

Compared to other methods, such as deblatting, the inference is of several orders of magnitude faster and allows applications such as real-time fast moving object detection and retrieval in large video collections.

Deblurring Image Matting +3

Learning-based Tracking of Fast Moving Objects

no code implementations4 May 2020 Ales Zita, Filip Sroubek

Tracking fast moving objects, which appear as blurred streaks in video sequences, is a difficult task for standard trackers as the object position does not overlap in consecutive video frames and texture information of the objects is blurred.

Deblurring Position

Sub-frame Appearance and 6D Pose Estimation of Fast Moving Objects

2 code implementations CVPR 2020 Denys Rozumnyi, Jan Kotera, Filip Sroubek, Jiri Matas

We propose a novel method that tracks fast moving objects, mainly non-uniform spherical, in full 6 degrees of freedom, estimating simultaneously their 3D motion trajectory, 3D pose and object appearance changes with a time step that is a fraction of the video frame exposure time.

6D Pose Estimation Deblurring +3

The World of Fast Moving Objects

3 code implementations CVPR 2017 Denys Rozumnyi, Jan Kotera, Filip Sroubek, Lukas Novotny, Jiri Matas

The notion of a Fast Moving Object (FMO), i. e. an object that moves over a distance exceeding its size within the exposure time, is introduced.

Object Super-Resolution

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