Search Results for author: Gabriel Schwartz

Found 9 papers, 3 papers with code

Relightable Gaussian Codec Avatars

no code implementations6 Dec 2023 Shunsuke Saito, Gabriel Schwartz, Tomas Simon, Junxuan Li, Giljoo Nam

The fidelity of relighting is bounded by both geometry and appearance representations.

AlteredAvatar: Stylizing Dynamic 3D Avatars with Fast Style Adaptation

no code implementations30 May 2023 Thu Nguyen-Phuoc, Gabriel Schwartz, Yuting Ye, Stephen Lombardi, Lei Xiao

Among existing approaches for avatar stylization, direct optimization methods can produce excellent results for arbitrary styles but they are unpleasantly slow.

Meta-Learning

Mixture of Volumetric Primitives for Efficient Neural Rendering

1 code implementation2 Mar 2021 Stephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhoefer, Yaser Sheikh, Jason Saragih

Real-time rendering and animation of humans is a core function in games, movies, and telepresence applications.

Neural Rendering

Neural Volumes: Learning Dynamic Renderable Volumes from Images

1 code implementation18 Jun 2019 Stephen Lombardi, Tomas Simon, Jason Saragih, Gabriel Schwartz, Andreas Lehrmann, Yaser Sheikh

Modeling and rendering of dynamic scenes is challenging, as natural scenes often contain complex phenomena such as thin structures, evolving topology, translucency, scattering, occlusion, and biological motion.

Material Recognition from Local Appearance in Global Context

no code implementations28 Nov 2016 Gabriel Schwartz, Ko Nishino

We achieve this by training a fully-convolutional material recognition network end-to-end with only material category supervision.

Material Recognition

Theano: A Python framework for fast computation of mathematical expressions

1 code implementation9 May 2016 The Theano Development Team, Rami Al-Rfou, Guillaume Alain, Amjad Almahairi, Christof Angermueller, Dzmitry Bahdanau, Nicolas Ballas, Frédéric Bastien, Justin Bayer, Anatoly Belikov, Alexander Belopolsky, Yoshua Bengio, Arnaud Bergeron, James Bergstra, Valentin Bisson, Josh Bleecher Snyder, Nicolas Bouchard, Nicolas Boulanger-Lewandowski, Xavier Bouthillier, Alexandre de Brébisson, Olivier Breuleux, Pierre-Luc Carrier, Kyunghyun Cho, Jan Chorowski, Paul Christiano, Tim Cooijmans, Marc-Alexandre Côté, Myriam Côté, Aaron Courville, Yann N. Dauphin, Olivier Delalleau, Julien Demouth, Guillaume Desjardins, Sander Dieleman, Laurent Dinh, Mélanie Ducoffe, Vincent Dumoulin, Samira Ebrahimi Kahou, Dumitru Erhan, Ziye Fan, Orhan Firat, Mathieu Germain, Xavier Glorot, Ian Goodfellow, Matt Graham, Caglar Gulcehre, Philippe Hamel, Iban Harlouchet, Jean-Philippe Heng, Balázs Hidasi, Sina Honari, Arjun Jain, Sébastien Jean, Kai Jia, Mikhail Korobov, Vivek Kulkarni, Alex Lamb, Pascal Lamblin, Eric Larsen, César Laurent, Sean Lee, Simon Lefrancois, Simon Lemieux, Nicholas Léonard, Zhouhan Lin, Jesse A. Livezey, Cory Lorenz, Jeremiah Lowin, Qianli Ma, Pierre-Antoine Manzagol, Olivier Mastropietro, Robert T. McGibbon, Roland Memisevic, Bart van Merriënboer, Vincent Michalski, Mehdi Mirza, Alberto Orlandi, Christopher Pal, Razvan Pascanu, Mohammad Pezeshki, Colin Raffel, Daniel Renshaw, Matthew Rocklin, Adriana Romero, Markus Roth, Peter Sadowski, John Salvatier, François Savard, Jan Schlüter, John Schulman, Gabriel Schwartz, Iulian Vlad Serban, Dmitriy Serdyuk, Samira Shabanian, Étienne Simon, Sigurd Spieckermann, S. Ramana Subramanyam, Jakub Sygnowski, Jérémie Tanguay, Gijs van Tulder, Joseph Turian, Sebastian Urban, Pascal Vincent, Francesco Visin, Harm de Vries, David Warde-Farley, Dustin J. Webb, Matthew Willson, Kelvin Xu, Lijun Xue, Li Yao, Saizheng Zhang, Ying Zhang

Since its introduction, it has been one of the most used CPU and GPU mathematical compilers - especially in the machine learning community - and has shown steady performance improvements.

BIG-bench Machine Learning Clustering +2

Integrating Local Material Recognition with Large-Scale Perceptual Attribute Discovery

no code implementations5 Apr 2016 Gabriel Schwartz, Ko Nishino

In this paper, we introduce a novel material category recognition network architecture to show that perceptual attributes can, in fact, be automatically discovered inside a local material recognition framework.

Attribute Material Recognition

Automatically Discovering Local Visual Material Attributes

no code implementations CVPR 2015 Gabriel Schwartz, Ko Nishino

We argue that it would be ideal to recognize materials without relying on object cues such as shape.

Object Object Recognition

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