Search Results for author: Gengyan Li

Found 5 papers, 2 papers with code

FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces

no code implementations22 Apr 2024 Safa C. Medin, Gengyan Li, Ruofei Du, Stephan Garbin, Philip Davidson, Gregory W. Wornell, Thabo Beeler, Abhimitra Meka

3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts$\unicode{x2014}$photorealism, efficiency, compatibility, and configurability.

EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyes

no code implementations16 Jun 2022 Gengyan Li, Abhimitra Meka, Franziska Müller, Marcel C. Bühler, Otmar Hilliges, Thabo Beeler

The challenge of synthesizing eyes is multifold as it requires 1) appropriate representations for the various components of the eye and the periocular region for coherent viewpoint synthesis, capable of representing diffuse, refractive and highly reflective surfaces, 2) disentangling skin and eye appearance from environmental illumination such that it may be rendered under novel lighting conditions, and 3) capturing eyeball motion and the deformation of the surrounding skin to enable re-gazing.

VariTex: Variational Neural Face Textures

1 code implementation ICCV 2021 Marcel C. Bühler, Abhimitra Meka, Gengyan Li, Thabo Beeler, Otmar Hilliges

In this paper, we propose VariTex - to the best of our knowledge the first method that learns a variational latent feature space of neural face textures, which allows sampling of novel identities.

Face Model

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