Search Results for author: Gleb Gusev

Found 21 papers, 8 papers with code

Uncertainty Estimation of Transformer Predictions for Misclassification Detection

1 code implementation ACL 2022 Artem Vazhentsev, Gleb Kuzmin, Artem Shelmanov, Akim Tsvigun, Evgenii Tsymbalov, Kirill Fedyanin, Maxim Panov, Alexander Panchenko, Gleb Gusev, Mikhail Burtsev, Manvel Avetisian, Leonid Zhukov

Uncertainty estimation (UE) of model predictions is a crucial step for a variety of tasks such as active learning, misclassification detection, adversarial attack detection, out-of-distribution detection, etc.

Active Learning Adversarial Attack Detection +7

SHARP Challenge 2023: Solving CAD History and pArameters Recovery from Point clouds and 3D scans. Overview, Datasets, Metrics, and Baselines

1 code implementation30 Aug 2023 Dimitrios Mallis, Sk Aziz Ali, Elona Dupont, Kseniya Cherenkova, Ahmet Serdar Karadeniz, Mohammad Sadil Khan, Anis Kacem, Gleb Gusev, Djamila Aouada

In this paper, we define the proposed SHARP 2023 tracks, describe the provided datasets, and propose a set of baseline methods along with suitable evaluation metrics to assess the performance of the track solutions.

SepicNet: Sharp Edges Recovery by Parametric Inference of Curves in 3D Shapes

no code implementations13 Apr 2023 Kseniya Cherenkova, Elona Dupont, Anis Kacem, Ilya Arzhannikov, Gleb Gusev, Djamila Aouada

3D scanning as a technique to digitize objects in reality and create their 3D models, is used in many fields and areas.

CADOps-Net: Jointly Learning CAD Operation Types and Steps from Boundary-Representations

no code implementations22 Aug 2022 Elona Dupont, Kseniya Cherenkova, Anis Kacem, Sk Aziz Ali, Ilya Arzhannikov, Gleb Gusev, Djamila Aouada

3D reverse engineering is a long sought-after, yet not completely achieved goal in the Computer-Aided Design (CAD) industry.

PvDeConv: Point-Voxel Deconvolution for Autoencoding CAD Construction in 3D

no code implementations12 Jan 2021 Kseniya Cherenkova, Djamila Aouada, Gleb Gusev

This dataset is used to learn a convolutional autoencoder for point clouds sampled from the pairs of 3D scans - CAD models.

Minimal Variance Sampling in Stochastic Gradient Boosting

no code implementations NeurIPS 2019 Bulat Ibragimov, Gleb Gusev

Stochastic Gradient Boosting (SGB) is a widely used approach to regularization of boosting models based on decision trees.

Aggregation of pairwise comparisons with reduction of biases

no code implementations9 Jun 2019 Nadezhda Bugakova, Valentina Fedorova, Gleb Gusev, Alexey Drutsa

Answers to pairwise tasks are known to be affected by the position of items on the screen, however, previous models for aggregation of pairwise comparisons do not focus on modeling such kind of biases.

Position

A survey on Deep Learning Advances on Different 3D Data Representations

no code implementations4 Aug 2018 Eman Ahmed, Alexandre Saint, Abd El Rahman Shabayek, Kseniya Cherenkova, Rig Das, Gleb Gusev, Djamila Aouada, Bjorn Ottersten

3D data is a valuable asset the computer vision filed as it provides rich information about the full geometry of sensed objects and scenes.

Riemannian Optimization for Skip-Gram Negative Sampling

1 code implementation ACL 2017 Alexander Fonarev, Oleksii Hrinchuk, Gleb Gusev, Pavel Serdyukov, Ivan Oseledets

Skip-Gram Negative Sampling (SGNS) word embedding model, well known by its implementation in "word2vec" software, is usually optimized by stochastic gradient descent.

Riemannian optimization

User Model-Based Intent-Aware Metrics for Multilingual Search Evaluation

no code implementations13 Dec 2016 Alexey Drutsa, Andrey Shutovich, Philipp Pushnyakov, Evgeniy Krokhalyov, Gleb Gusev, Pavel Serdyukov

We develop a novel approach to build intent-aware user behavior models, which overcome these limitations and convert to quality metrics that better correlate with standard online metrics of user satisfaction.

Efficient High-Order Interaction-Aware Feature Selection Based on Conditional Mutual Information

1 code implementation NeurIPS 2016 Alexander Shishkin, Anastasia Bezzubtseva, Alexey Drutsa, Ilia Shishkov, Ekaterina Gladkikh, Gleb Gusev, Pavel Serdyukov

This study introduces a novel feature selection approach CMICOT, which is a further evolution of filter methods with sequential forward selection (SFS) whose scoring functions are based on conditional mutual information (MI).

feature selection

Learning Supervised PageRank with Gradient-Based and Gradient-Free Optimization Methods

no code implementations NeurIPS 2016 Lev Bogolubsky, Pavel Dvurechenskii, Alexander Gasnikov, Gleb Gusev, Yurii Nesterov, Andrei M. Raigorodskii, Aleksey Tikhonov, Maksim Zhukovskii

In this paper, we consider a non-convex loss-minimization problem of learning Supervised PageRank models, which can account for features of nodes and edges.

Prediction of Video Popularity in the Absence of Reliable Data from Video Hosting Services: Utility of Traces Left by Users on the Web

no code implementations28 Nov 2016 Alexey Drutsa, Gleb Gusev, Pavel Serdyukov

We investigate video popularity prediction based on features from three primary sources available for a typical operating company: first, the content hosting provider may deliver its data via its API, second, the operating company makes use of its own search and browsing logs, third, the company crawls information about embeds of a video and links to a video page from publicly available resources on the Web.

Efficient Rectangular Maximal-Volume Algorithm for Rating Elicitation in Collaborative Filtering

no code implementations16 Oct 2016 Alexander Fonarev, Alexander Mikhalev, Pavel Serdyukov, Gleb Gusev, Ivan Oseledets

Cold start problem in Collaborative Filtering can be solved by asking new users to rate a small seed set of representative items or by asking representative users to rate a new item.

Collaborative Filtering

Lower Bounds for Multi-armed Bandit with Non-equivalent Multiple Plays

no code implementations17 Jul 2015 Aleksandr Vorobev, Gleb Gusev

We study the stochastic multi-armed bandit problem with non-equivalent multiple plays where, at each step, an agent chooses not only a set of arms, but also their order, which influences reward distribution.

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