Search Results for author: Guillaume Sartoretti

Found 6 papers, 1 papers with code

SocialLight: Distributed Cooperation Learning towards Network-Wide Traffic Signal Control

no code implementations20 Apr 2023 Harsh Goel, Yifeng Zhang, Mehul Damani, Guillaume Sartoretti

To address these problems, we propose a new MARL method for traffic signal control, SocialLight, which learns cooperative traffic control policies by distributedly estimating the individual marginal contribution of agents on their local neighborhood.

counterfactual Counterfactual Reasoning +1

FCMNet: Full Communication Memory Net for Team-Level Cooperation in Multi-Agent Systems

1 code implementation28 Jan 2022 Yutong Wang, Guillaume Sartoretti

There, our comparison results show that FCMNet outperforms state-of-the-art communication-based reinforcement learning methods in all StarCraft II micromanagement tasks, and value decomposition methods in certain tasks.

Decision Making reinforcement-learning +3

DAN: Decentralized Attention-based Neural Network for the MinMax Multiple Traveling Salesman Problem

no code implementations9 Sep 2021 Yuhong Cao, Zhanhong Sun, Guillaume Sartoretti

Encouraged by the recent developments in deep reinforcement learning (dRL), this work approaches the mTSP as a cooperative task and introduces DAN, a decentralized attention-based neural method that aims at tackling this key trade-off.

Combinatorial Optimization Traveling Salesman Problem

Flatland-RL : Multi-Agent Reinforcement Learning on Trains

no code implementations10 Dec 2020 Sharada Mohanty, Erik Nygren, Florian Laurent, Manuel Schneider, Christian Scheller, Nilabha Bhattacharya, Jeremy Watson, Adrian Egli, Christian Eichenberger, Christian Baumberger, Gereon Vienken, Irene Sturm, Guillaume Sartoretti, Giacomo Spigler

In order to probe the potential of Machine Learning (ML) research on Flatland, we (1) ran a first series of RL and IL experiments and (2) design and executed a public Benchmark at NeurIPS 2020 to engage a large community of researchers to work on this problem.

Imitation Learning Multi-agent Reinforcement Learning +3

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