no code implementations • 15 Apr 2024 • Fangwei Zhong, Kui Wu, Hai Ci, Churan Wang, Hao Chen
We evaluate our tracker on several high-fidelity environments with challenging situations, such as distraction and occlusion.
1 code implementation • 3 Mar 2024 • Zishi Li, Xiaoxuan Ma, Qiuyan Shang, Wentao Zhu, Hai Ci, Yu Qiao, Yizhou Wang
Temporal repetition counting aims to quantify the repeated action cycles within a video.
no code implementations • 30 Sep 2023 • Chengdong Ma, Ziran Yang, Minquan Gao, Hai Ci, Jun Gao, Xuehai Pan, Yaodong Yang
In this paper, we present Red-teaming Game (RTG), a general game-theoretic framework without manual annotation.
no code implementations • 20 Jul 2023 • Wentao Zhu, Xiaoxuan Ma, Dongwoo Ro, Hai Ci, Jinlu Zhang, Jiaxin Shi, Feng Gao, Qi Tian, Yizhou Wang
In this survey, we present a comprehensive literature review of human motion generation, which, to the best of our knowledge, is the first of its kind in this field.
no code implementations • 7 Mar 2023 • Hai Ci, Mickel Liu, Xuehai Pan, Fangwei Zhong, Yizhou Wang
This paper presents a multi-agent reinforcement learning (MARL) scheme for proactive Multi-Camera Collaboration in 3D Human Pose Estimation in dynamic human crowds.
1 code implementation • CVPR 2023 • Hai Ci, Mingdong Wu, Wentao Zhu, Xiaoxuan Ma, Hao Dong, Fangwei Zhong, Yizhou Wang
During the denoising process, GFPose implicitly incorporates pose priors in gradients and unifies various discriminative and generative tasks in an elegant framework.
1 code implementation • CVPR 2021 • Xiaoxuan Ma, Jiajun Su, Chunyu Wang, Hai Ci, Yizhou Wang
By comparing the two methods, we found that the end-to-end training scheme in GNN and the limb length constraints in PSM are two complementary factors to improve results.
Ranked #60 on 3D Human Pose Estimation on MPI-INF-3DHP (AUC metric)
no code implementations • ICCV 2019 • Hai Ci, Chunyu Wang, Xiaoxuan Ma, Yizhou Wang
In this work, we propose a generic formulation where both GCN and Fully Connected Network (FCN) are its special cases.
Ranked #59 on 3D Human Pose Estimation on Human3.6M
no code implementations • ECCV 2018 • Hai Ci, Chunyu Wang, Yizhou Wang
We address the problem of video object segmentation which outputs the masks of a target object throughout a video given only a bounding box in the first frame.