Search Results for author: Haoyang Wang

Found 4 papers, 3 papers with code

BLSM: A Bone-Level Skinned Model of the Human Mesh

no code implementations ECCV 2020 Haoyang Wang, Riza Alp Güler, Iasonas Kokkinos, George Papandreou, Stefanos Zafeiriou

We introduce BLSM, a bone-level skinned model of the human body mesh where bone scales are set prior to template synthesis, rather than the common, inverse practice.

Unity

Towards a complete 3D morphable model of the human head

1 code implementation18 Nov 2019 Stylianos Ploumpis, Evangelos Ververas, Eimear O' Sullivan, Stylianos Moschoglou, Haoyang Wang, Nick Pears, William A. P. Smith, Baris Gecer, Stefanos Zafeiriou

Eye and eye region models are incorporated into the head model, along with basic models of the teeth, tongue and inner mouth cavity.

Face Model

Single Image 3D Hand Reconstruction with Mesh Convolutions

1 code implementation4 May 2019 Dominik Kulon, Haoyang Wang, Riza Alp Güler, Michael Bronstein, Stefanos Zafeiriou

In this paper, we demonstrate an alternative solution that is based on the idea of encoding images into a latent non-linear representation of meshes.

3D Reconstruction

Combining 3D Morphable Models: A Large scale Face-and-Head Model

1 code implementation CVPR 2019 Stylianos Ploumpis, Haoyang Wang, Nick Pears, William A. P. Smith, Stefanos Zafeiriou

Three-dimensional Morphable Models (3DMMs) are powerful statistical tools for representing the 3D surfaces of an object class.

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