no code implementations • 17 Mar 2024 • Xiaohan Zhang, Bharat Lal Bhatnagar, Sebastian Starke, Ilya Petrov, Vladimir Guzov, Helisa Dhamo, Eduardo Pérez-Pellitero, Gerard Pons-Moll
Our key insight is that human motion is dictated by the interrelation between the force exerted by the human and the perceived resistance.
no code implementations • 20 Dec 2023 • Richard Shaw, Jifei Song, Arthur Moreau, Michal Nazarczuk, Sibi Catley-Chandar, Helisa Dhamo, Eduardo Perez-Pellitero
We model the dynamics of a scene using a tunable MLP, which learns the deformation field from a canonical space to a set of 3D Gaussians per frame.
no code implementations • 5 Dec 2023 • Helisa Dhamo, Yinyu Nie, Arthur Moreau, Jifei Song, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero
3D head animation has seen major quality and runtime improvements over the last few years, particularly empowered by the advances in differentiable rendering and neural radiance fields.
1 code implementation • 28 Nov 2023 • Arthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw, Yiren Zhou, Eduardo Pérez-Pellitero
This work addresses the problem of real-time rendering of photorealistic human body avatars learned from multi-view videos.
no code implementations • 10 Nov 2022 • Azade Farshad, Yousef Yeganeh, Helisa Dhamo, Federico Tombari, Nassir Navab
Graph representation of objects and their relations in a scene, known as a scene graph, provides a precise and discernible interface to manipulate a scene by modifying the nodes or the edges in the graph.
1 code implementation • 2 Dec 2021 • Enis Simsar, Evin Pınar Örnek, Fabian Manhardt, Helisa Dhamo, Nassir Navab, Federico Tombari
With the advent of deep learning, estimating depth from a single RGB image has recently received a lot of attention, being capable of empowering many different applications ranging from path planning for robotics to computational cinematography.
1 code implementation • 22 Oct 2021 • Azade Farshad, Sabrina Musatian, Helisa Dhamo, Nassir Navab
We propose MIGS (Meta Image Generation from Scene Graphs), a meta-learning based approach for few-shot image generation from graphs that enables adapting the model to different scenes and increases the image quality by training on diverse sets of tasks.
1 code implementation • ICCV 2021 • Helisa Dhamo, Fabian Manhardt, Nassir Navab, Federico Tombari
Scene graphs are representations of a scene, composed of objects (nodes) and inter-object relationships (edges), proven to be particularly suited for this task, as they allow for semantic control on the generated content.
no code implementations • ICCV 2021 • Sarthak Garg, Helisa Dhamo, Azade Farshad, Sabrina Musatian, Nassir Navab, Federico Tombari
Scene graphs, composed of nodes as objects and directed-edges as relationships among objects, offer an alternative representation of a scene that is more semantically grounded than images.
no code implementations • CVPR 2020 • Johanna Wald, Helisa Dhamo, Nassir Navab, Federico Tombari
In our work we focus on scene graphs, a data structure that organizes the entities of a scene in a graph, where objects are nodes and their relationships modeled as edges.
Ranked #3 on 3d scene graph generation on 3DSSG
1 code implementation • CVPR 2020 • Helisa Dhamo, Azade Farshad, Iro Laina, Nassir Navab, Gregory D. Hager, Federico Tombari, Christian Rupprecht
In our work, we address the novel problem of image manipulation from scene graphs, in which a user can edit images by merely applying changes in the nodes or edges of a semantic graph that is generated from the image.
no code implementations • ICCV 2019 • Helisa Dhamo, Nassir Navab, Federico Tombari
Our approach aims at building up a Layered Depth Image (LDI) from a single RGB input, which is an efficient representation that arranges the scene in layers, including originally occluded regions.
no code implementations • 23 Jul 2018 • Helisa Dhamo, Keisuke Tateno, Iro Laina, Nassir Navab, Federico Tombari
While conventional depth estimation can infer the geometry of a scene from a single RGB image, it fails to estimate scene regions that are occluded by foreground objects.