Search Results for author: Hidenobu Matsuki

Found 4 papers, 0 papers with code

Gaussian Splatting SLAM

no code implementations11 Dec 2023 Hidenobu Matsuki, Riku Murai, Paul H. J. Kelly, Andrew J. Davison

We present the first application of 3D Gaussian Splatting in monocular SLAM, the most fundamental but the hardest setup for Visual SLAM.

3D Reconstruction Novel View Synthesis +1

NEWTON: Neural View-Centric Mapping for On-the-Fly Large-Scale SLAM

no code implementations23 Mar 2023 Hidenobu Matsuki, Keisuke Tateno, Michael Niemeyer, Federico Tombari

However, in real-time and on-the-fly scene capture applications, this prior knowledge cannot be assumed as fixed or static, since it dynamically changes and it is subject to significant updates based on run-time observations.

CodeMapping: Real-Time Dense Mapping for Sparse SLAM using Compact Scene Representations

no code implementations19 Jul 2021 Hidenobu Matsuki, Raluca Scona, Jan Czarnowski, Andrew J. Davison

In this paper we propose a dense mapping framework to complement sparse visual SLAM systems which takes as input the camera poses, keyframes and sparse points produced by the SLAM system and predicts a dense depth image for every keyframe.

3D Reconstruction Depth Estimation +1

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