1 code implementation • SIGGRAPH 2022 • Zhaoming Xie, Sebastian Starke, Hung Yu Ling, Michiel Van de Panne
Learning physics-based character controllers that can successfully integrate diverse motor skills using a single policy remains a challenging problem.
1 code implementation • 8 May 2022 • Daniele Reda, Hung Yu Ling, Michiel Van de Panne
Key to our method is the use of a simplified model, a point mass with a virtual arm, for which we first learn a policy that can brachiate across handhold sequences with a prescribed order.
1 code implementation • 26 Mar 2021 • Hung Yu Ling, Fabio Zinno, George Cheng, Michiel Van de Panne
A fundamental problem in computer animation is that of realizing purposeful and realistic human movement given a sufficiently-rich set of motion capture clips.
1 code implementation • 9 May 2020 • Zhaoming Xie, Hung Yu Ling, Nam Hee Kim, Michiel Van de Panne
Humans are highly adept at walking in environments with foot placement constraints, including stepping-stone scenarios where the footstep locations are fully constrained.
1 code implementation • Proceedings of ACM SIGGRAPH Motion, Interaction, and Games (MIG 2019) 2019 • Farzad Abdolhosseini, Hung Yu Ling, Zhaoming Xie, Xue Bin Peng, Michiel Van de Panne
We describe, compare, and evaluate four practical methods for encouraging motion symmetry.