2 code implementations • 28 May 2021 • Nathan Morrical, Jonathan Tremblay, Yunzhi Lin, Stephen Tyree, Stan Birchfield, Valerio Pascucci, Ingo Wald
We present a Python-based renderer built on NVIDIA's OptiX ray tracing engine and the OptiX AI denoiser, designed to generate high-quality synthetic images for research in computer vision and deep learning.
1 code implementation • 7 Sep 2020 • Ingo Wald, Stefan Zellmann, Will Usher, Nate Morrical, Ulrich Lang, Valerio Pascucci
Structured Adaptive Mesh Refinement (Structured AMR) enables simulations to adapt the domain resolution to save computation and storage, and has become one of the dominant data representations used by scientific simulations; however, efficiently rendering such data remains a challenge.
Graphics Data Structures and Algorithms
2 code implementations • 25 Aug 2020 • Stefan Zellmann, Martin Weier, Ingo Wald
Graph drawing with spring embedders employs a V x V computation phase over the graph's vertex set to compute repulsive forces.
Data Structures and Algorithms Distributed, Parallel, and Cluster Computing