Search Results for author: James Gleeson

Found 3 papers, 2 papers with code

Minuet: Accelerating 3D Sparse Convolutions on GPUs

1 code implementation1 Dec 2023 Jiacheng Yang, Christina Giannoula, Jun Wu, Mostafa Elhoushi, James Gleeson, Gennady Pekhimenko

Minuet proposes to (i) replace the hash tables used in the Map step with a novel segmented sorting double-traversed binary search algorithm that highly utilizes the on-chip memory hierarchy of GPUs, (ii) use a lightweight scheme to autotune the tile size in the Gather and Scatter operations of the GMaS step, such that to adapt the execution to the particular characteristics of each SC layer, dataset, and GPU architecture, and (iii) employ a padding-efficient GEMM grouping approach that reduces both memory padding and kernel launching overheads.

Optimizing Data Collection in Deep Reinforcement Learning

no code implementations15 Jul 2022 James Gleeson, Daniel Snider, Yvonne Yang, Moshe Gabel, Eyal de Lara, Gennady Pekhimenko

We show that simulator kernel fusion speedups with a simple simulator are $11. 3\times$ and increase by up to $1024\times$ as simulator complexity increases in terms of memory bandwidth requirements.

reinforcement-learning Reinforcement Learning (RL)

RL-Scope: Cross-Stack Profiling for Deep Reinforcement Learning Workloads

1 code implementation8 Feb 2021 James Gleeson, Srivatsan Krishnan, Moshe Gabel, Vijay Janapa Reddi, Eyal de Lara, Gennady Pekhimenko

Deep reinforcement learning (RL) has made groundbreaking advancements in robotics, data center management and other applications.

Management reinforcement-learning +1

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