Search Results for author: Janne Karttunen

Found 4 papers, 2 papers with code

Playing Minecraft with Behavioural Cloning

1 code implementation7 May 2020 Anssi Kanervisto, Janne Karttunen, Ville Hautamäki

MineRL 2019 competition challenged participants to train sample-efficient agents to play Minecraft, by using a dataset of human gameplay and a limit number of steps the environment.

Behavioural cloning

Do Autonomous Agents Benefit from Hearing?

no code implementations10 May 2019 Abraham Woubie, Anssi Kanervisto, Janne Karttunen, Ville Hautamaki

In this work, we propose the use of audio as complementary information to visual only in state representation.

reinforcement-learning Reinforcement Learning (RL)

From Video Game to Real Robot: The Transfer between Action Spaces

1 code implementation2 May 2019 Janne Karttunen, Anssi Kanervisto, Ville Kyrki, Ville Hautamäki

Deep reinforcement learning has proven to be successful for learning tasks in simulated environments, but applying same techniques for robots in real-world domain is more challenging, as they require hours of training.

Transfer Learning

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