no code implementations • 8 Dec 2020 • Ivan Kukanov, Janne Karttunen, Hannu Sillanpää, Ville Hautamäki
Since the invention of cinema, the manipulated videos have existed.
1 code implementation • 7 May 2020 • Anssi Kanervisto, Janne Karttunen, Ville Hautamäki
MineRL 2019 competition challenged participants to train sample-efficient agents to play Minecraft, by using a dataset of human gameplay and a limit number of steps the environment.
no code implementations • 10 May 2019 • Abraham Woubie, Anssi Kanervisto, Janne Karttunen, Ville Hautamaki
In this work, we propose the use of audio as complementary information to visual only in state representation.
1 code implementation • 2 May 2019 • Janne Karttunen, Anssi Kanervisto, Ville Kyrki, Ville Hautamäki
Deep reinforcement learning has proven to be successful for learning tasks in simulated environments, but applying same techniques for robots in real-world domain is more challenging, as they require hours of training.