Search Results for author: Jean-Baptiste Hervé

Found 3 papers, 0 papers with code

Exploring Minecraft Settlement Generators with Generative Shift Analysis

no code implementations11 Sep 2023 Jean-Baptiste Hervé, Oliver Withington, Marion Hervé, Laurissa Tokarchuk, Christoph Salge

With growing interest in Procedural Content Generation (PCG) it becomes increasingly important to develop methods and tools for evaluating and comparing alternative systems.

Automated Isovist Computation for Minecraft

no code implementations7 Apr 2022 Jean-Baptiste Hervé, Christoph Salge

Procedural content generation for games is a growing trend in both research and industry, even though there is no consensus of how good content looks, nor how to automatically evaluate it.

Comparing PCG metrics with Human Evaluation in Minecraft Settlement Generation

no code implementations6 Jul 2021 Jean-Baptiste Hervé, Christoph Salge

There are a range of metrics that can be applied to the artifacts produced by procedural content generation, and several of them come with qualitative claims.

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