Search Results for author: Jeremy Gow

Found 5 papers, 4 papers with code

Playing NetHack with LLMs: Potential & Limitations as Zero-Shot Agents

1 code implementation1 Mar 2024 Dominik Jeurissen, Diego Perez-Liebana, Jeremy Gow, Duygu Cakmak, James Kwan

In contrast, agents tested in dynamic robot environments face limitations due to simplistic environments with only a few objects and interactions.

Decision Making NetHack

Action Advising with Advice Imitation in Deep Reinforcement Learning

2 code implementations17 Apr 2021 Ercument Ilhan, Jeremy Gow, Diego Perez-Liebana

Action advising is a peer-to-peer knowledge exchange technique built on the teacher-student paradigm to alleviate the sample inefficiency problem in deep reinforcement learning.

Atari Games Behavioural cloning +2

Learning on a Budget via Teacher Imitation

1 code implementation17 Apr 2021 Ercument Ilhan, Jeremy Gow, Diego Perez-Liebana

However, due to the realistic concerns, the number of these interactions is limited with a budget; therefore, it is crucial to perform these in the most appropriate moments.

Atari Games Reinforcement Learning (RL)

Student-Initiated Action Advising via Advice Novelty

1 code implementation1 Oct 2020 Ercument Ilhan, Jeremy Gow, Diego Perez-Liebana

Action advising is a budget-constrained knowledge exchange mechanism between teacher-student peers that can help tackle exploration and sample inefficiency problems in deep reinforcement learning (RL).

Atari Games Reinforcement Learning (RL)

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