Search Results for author: Jerome Connor

Found 7 papers, 1 papers with code

Game Theoretic Rating in N-player general-sum games with Equilibria

no code implementations5 Oct 2022 Luke Marris, Marc Lanctot, Ian Gemp, Shayegan Omidshafiei, Stephen Mcaleer, Jerome Connor, Karl Tuyls, Thore Graepel

Rating strategies in a game is an important area of research in game theory and artificial intelligence, and can be applied to any real-world competitive or cooperative setting.

Developing, Evaluating and Scaling Learning Agents in Multi-Agent Environments

no code implementations22 Sep 2022 Ian Gemp, Thomas Anthony, Yoram Bachrach, Avishkar Bhoopchand, Kalesha Bullard, Jerome Connor, Vibhavari Dasagi, Bart De Vylder, Edgar Duenez-Guzman, Romuald Elie, Richard Everett, Daniel Hennes, Edward Hughes, Mina Khan, Marc Lanctot, Kate Larson, Guy Lever, SiQi Liu, Luke Marris, Kevin R. McKee, Paul Muller, Julien Perolat, Florian Strub, Andrea Tacchetti, Eugene Tarassov, Zhe Wang, Karl Tuyls

The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simulating social dilemmas in rich spatial environments and training 3-d humanoids in difficult team coordination tasks.

reinforcement-learning Reinforcement Learning (RL)

Evolutionary Dynamics and $Φ$-Regret Minimization in Games

no code implementations28 Jun 2021 Georgios Piliouras, Mark Rowland, Shayegan Omidshafiei, Romuald Elie, Daniel Hennes, Jerome Connor, Karl Tuyls

Importantly, $\Phi$-regret enables learning agents to consider deviations from and to mixed strategies, generalizing several existing notions of regret such as external, internal, and swap regret, and thus broadening the insights gained from regret-based analysis of learning algorithms.

Navigating the Landscape of Multiplayer Games

no code implementations4 May 2020 Shayegan Omidshafiei, Karl Tuyls, Wojciech M. Czarnecki, Francisco C. Santos, Mark Rowland, Jerome Connor, Daniel Hennes, Paul Muller, Julien Perolat, Bart De Vylder, Audrunas Gruslys, Remi Munos

Multiplayer games have long been used as testbeds in artificial intelligence research, aptly referred to as the Drosophila of artificial intelligence.

Learning and Evaluating General Linguistic Intelligence

no code implementations31 Jan 2019 Dani Yogatama, Cyprien de Masson d'Autume, Jerome Connor, Tomas Kocisky, Mike Chrzanowski, Lingpeng Kong, Angeliki Lazaridou, Wang Ling, Lei Yu, Chris Dyer, Phil Blunsom

We define general linguistic intelligence as the ability to reuse previously acquired knowledge about a language's lexicon, syntax, semantics, and pragmatic conventions to adapt to new tasks quickly.

Natural Language Understanding Question Answering

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