Search Results for author: Jesse Harder

Found 3 papers, 1 papers with code

Automated Graph Genetic Algorithm based Puzzle Validation for Faster Game Design

no code implementations17 Feb 2023 Karine Levonyan, Jesse Harder, Fernando De Mesentier Silva

Creating new puzzles requires guaranteeing that they are solvable and interesting to players, both of which require significant time from the designers.

Combinatorial Optimization

Towards Interactive Training of Non-Player Characters in Video Games

2 code implementations3 Jun 2019 Igor Borovikov, Jesse Harder, Michael Sadovsky, Ahmad Beirami

We propose to create such NPC behaviors interactively by training an agent in the target environment using imitation learning with a human in the loop.

Imitation Learning OpenAI Gym

Winning Isn't Everything: Enhancing Game Development with Intelligent Agents

no code implementations25 Mar 2019 Yunqi Zhao, Igor Borovikov, Fernando De Mesentier Silva, Ahmad Beirami, Jason Rupert, Caedmon Somers, Jesse Harder, John Kolen, Jervis Pinto, Reza Pourabolghasem, James Pestrak, Harold Chaput, Mohsen Sardari, Long Lin, Sundeep Narravula, Navid Aghdaie, Kazi Zaman

We discuss two fundamental metrics based on which we measure the human-likeness of agents, namely skill and style, which are multi-faceted concepts with practical implications outlined in this paper.

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