Search Results for author: Jingjing Shen

Found 7 papers, 1 papers with code

Rodin: A Generative Model for Sculpting 3D Digital Avatars Using Diffusion

no code implementations CVPR 2023 Tengfei Wang, Bo Zhang, Ting Zhang, Shuyang Gu, Jianmin Bao, Tadas Baltrusaitis, Jingjing Shen, Dong Chen, Fang Wen, Qifeng Chen, Baining Guo

This paper presents a 3D generative model that uses diffusion models to automatically generate 3D digital avatars represented as neural radiance fields.

Computational Efficiency

VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations

no code implementations1 Aug 2022 Stephan J. Garbin, Marek Kowalski, Virginia Estellers, Stanislaw Szymanowicz, Shideh Rezaeifar, Jingjing Shen, Matthew Johnson, Julien Valentin

The recent increase in popularity of volumetric representations for scene reconstruction and novel view synthesis has put renewed focus on animating volumetric content at high visual quality and in real-time.

Novel View Synthesis

Learning to Fit Morphable Models

no code implementations29 Nov 2021 Vasileios Choutas, Federica Bogo, Jingjing Shen, Julien Valentin

A common first step in systems that tackle these problems is to regress the parameters of the parametric model directly from the input data.

Derivative-free Alternating Projection Algorithms for General Nonconvex-Concave Minimax Problems

no code implementations1 Aug 2021 Zi Xu, Ziqi Wang, Jingjing Shen, Yuhong Dai

In this paper, we study zeroth-order algorithms for nonconvex-concave minimax problems, which have attracted widely attention in machine learning, signal processing and many other fields in recent years.

Data Poisoning

The Phong Surface: Efficient 3D Model Fitting using Lifted Optimization

no code implementations ECCV 2020 Jingjing Shen, Thomas J. Cashman, Qi Ye, Tim Hutton, Toby Sharp, Federica Bogo, Andrew William Fitzgibbon, Jamie Shotton

Realtime perceptual and interaction capabilities in mixed reality require a range of 3D tracking problems to be solved at low latency on resource-constrained hardware such as head-mounted devices.

Mixed Reality

Cannot find the paper you are looking for? You can Submit a new open access paper.