Search Results for author: Joshua Reno

Found 1 papers, 0 papers with code

Explainable PCGML via Game Design Patterns

no code implementations25 Sep 2018 Matthew Guzdial, Joshua Reno, Jonathan Chen, Gillian Smith, Mark Riedl

Procedural content generation via Machine Learning (PCGML) is the umbrella term for approaches that generate content for games via machine learning.

BIG-bench Machine Learning

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